Druid
Base Class: Druid

Ancestral Followers are brawny tribesmen versed in distinctive spiritual arts. These spectral bull-headed warriors seemingly come out of thin air or can be found chanting at braziers around Siofra River. These warriors attack with a variety of weapons - some wield a large axe, some a scythe, and others can swap between a hand axe and a longbow. 

Hunter On High

You are proficient with shortbows, longbows and greatbows. In addition, you do not attack with disadvantage when attacking from long distance using those weapons.

Level 3: Life From Death

As a bonus action, you can expand one use of your wild shape ability to call a spirit that takes the form of a beast you could assume the shape of. The spirit appear in an unoccupied space of your choise within 30 ft of you. The spirit is friendly to you and your llies, and obeys your commands.
In combat, the spirit shares your initiaion, and takes it turn immediately after yours. The only action it can take is the dodge action, unless you use you bo nus action to command the beast otherwise.
The spirit manifests for 1 hour, until reduces to 0 hitpoints, until you are incapacitated, or until you use this feature to summon a beast again.

Level 6: Ancestral Recall

At level 6, as a bonus action, you can teleport to a space occupied by a creature you have summoned or created. The summoned creature vanishes in the same moment.

Level 10: Farstrider

At level 10, as an action, you can fire a projectile from a ranged weapon towards a point in range. As part of the same action, you can summon a creature 5 ft near the target space using your Life From Death feature, or by a spirit ash you could normally call. 

Perfect Cycle

When teleporting to a beast using Ancestral Recall, also gain hp equal to the the current hp of the target creature.

Ancestral Follower Image

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