Base Class: Rogue
Master of archery and the Trick Shot, no one is your equal with ranged attacks.
Archery
3rd-level Sharpshooter feature
You gain proficiencies with Longbows and Heavy Crossbows. Furthermore, you gain the Archery fighting style.
Trick Shot
3rd-level Sharpshooter feature
Choose 2 Trick Shoots. You gain an additional shot at levels 9, 13, and 17
Any shot that requires a saving throw, your Trick Shot save dc = 8 + your proficiency modifier + your intelligence modifier
You gain a number of Trick Shots equal to your proficiency bonus. You gain all expended uses after a long rest.
Arrow Spray
Requires level 13
Each creature in a 15-foot Cone originating from you, makes a Dexterity saving throw. On a failed save they take damage as if attacked, on a successful save they take half. You may add sneak attack to one creature damaged this way if conditions are met.
Banishing Arrow
Requires level 17
The creature hit by the attack must also succeed on a Charisma saving throw or be banished. While banished in this way, the target’s speed is 0, and it is incapacitated. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied.
Blinding Shot
You aim at the creatures' eyes trying to blind them, on a hit the creature must succeed on a Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of your next turn.
Curved Shot
When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location. Sneak attack applies to the damage if conditions are met.
Disarming Shot
When you hit a creature with a weapon attack, you can attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. The target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Multi Shot
Requires level 9
You can choose two creatures within range to attack, roll separate attacks for each creature.
Pin Down
As you hit the target it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your Trick Shot save DC. On a success, the effect ends.
Ricochet Shot
Requires level 9
As you hit the target, your arrow ricochets to up to two additional creatures, each of which must be within 30 feet of the first target. The ricochet shots deal no additional damage from modifiers or sneak attack.
Slicing Arrow
Requires level 13
When you use this option, you don’t make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow. On a successful save, a target takes half as much damage. You may add sneak attack to one creature damaged this way if conditions are met.
Teleporting Shot
Requires level 17
After you hit the target, you teleport up to 30 feet from your targe to an unoccupied space that you can see.
Volley
Requires level 13
Immediately after the arrow hits the creature (only this creature takes sneak attack damage if conditions are met), the target and all other creatures within 10 feet of it take damage as if attacked.
Counter Shot
9th-level Sharpshooter feature
When a creature more than 10 ft away from you misses with a ranged attack, you can use your reaction to make a weapon attack with a ranged weapon you have equipped.
Point Blank
13th-level Sharpshooter feature
Attacking a creature within melee range with a ranged weapon no longer is at disadvantage.
Archery Master
17th-level Sharpshooter feature
Your ranged weapon attacks score a critical hit on a roll of 19 or 20.
Attacking from long range grants you advantage on your attack.
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