Base Class: Warlock
At start, character receives a main familiar. Get more by levelling up to the 10th and 20th level, taming a wild animal, hatching an animal, or the spell "find familiar". All familiars now respawn after death every short and long rest. You also get Familiar slots, starting with one and more on your 5th, 10th, and 20th level. On the 10th level your will get a Secondary Familiar. On level 20, you will get a tertiary Familiar
Familiar slot types :
Main - This slot can only have Primary, Secondary, or Tertiary Familiars. Familiars in this slot can attack.
Attack one - This slot can have any familiars except summoned. Familiars in this slot can attack.
Scout - This slot can have any Familiar. Familiars in this slot cannot attack.
Familiars types :
Primary - Familiar at start, evolves with class level, becoming a new familiar each familiar level up. The CR of this familiar is determined by : FamiliarCR=round(ClassLevel^0.94/2)
Secondary - From level ten, evolves with class level, becoming a new familiar each familiar level up. The CR of this familiar is determined by : FamiliarCR=round(ClassLevel^1.05/3)
Tertiary - From level twenty, evolves with class level, becoming a new familiar each familiar level up. The CR of this familiar can be 6 or 7
Tamed - This familiar cannot evolve or change levels, and can be release at will.
Summoned - This familiar cannot attack, evolve, or change levels.
Familiar's Blessing
You can now revive a Familiar in battle with a bonus action once per short or long rest
Familiar's Revenge :)
When a familiar dies, it does 5d6 fire damage to the killer and all enemies in a 5ft radius >:)
Main Familiar
Your main familiar now has all stats boosted by your charisma modifier and also has a +20ft speed.
BetterFamiliars
All of your familiars can use any of your spells using your charisma modifier, equip and use any item you can, carry 30Lbs of weight, and communicate with you over any distance.
FamiliarEye
You can now see through your Familiar's eye.
FamiliarFamiliarity
You can now use your action ( in combat ) to control your familiars to attack instead. You can control all familiars that can attack to attack with one action, but lessen the damage by the amount of attacks : Damage = OriginalDamage / NumberOfAttacks
Weak ;-;-;-;-;-;-;-;
All of your spells from this class do not have positive modifiers if you cast it yourself, but if your familiars cast it, they will have positive modifiers.
Familiar Slots
Main Slot
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