Wizard
Base Class: Wizard

Those who choose the path of "The school of Nexus",not seek to understand the arcane forces but want to become them.
Those who practice this school have discovered a way to trap a fraction of power of the unrefined forces of raw magic in they on soul, without suffer great ill effect.

Nexus Core

At 2nd level you trap some of the primordial force of Raw Magic in your own soul this allow you to cast some spell in near innate way. You are alway considered holding a spellcasting focus,and each time you finish a long rest you can choose a number of spells from the list of spells you have prepared and/or cantrip, equal to your Intelligence modifier (min .: 1), you can cast those spells without providing verbal and / or somatic components.You don't need to hold your spellbook in you hand to cast those spell.

Nexus of Destruction

At 2nd level when you cast a spell thats is affect by your Nexus Core feature if that spell deals acid, cold, fire, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type in force damage. In addition you can add your Intelligence modifier, to each damage roll of the spell, but if you do all attack rolls against you have advantage until your next turn,if it is allready subject to a similar effect or the spell already add your Spellcast Ability modifier, you must choose which one to apply, you can't have both.

Nexus Mutation

At 6th level, the primordial forces that you have taped in your soul began to fuse with you, this cause your body to mutate.You gain the following effects:

  • You lose the need to eat, drink, breathe, or sleep. To gain the benefits of a long rest, you can spend 6 hours engaged in light activity, rather than sleeping during any of it.
  • You stop aging, you are immune to any effect that would age you,  you can't die from old age.
  • You become an Aberrations (all the effects that target, reveal and/or works on Aberrations  works you).
  • Any time one of your spell is interrupt or you are targeted by dispel magic,after they effect are resolved and you succeed they saving throw or an ability check, you must taken a DC 14 Constitution saving throw or be stunned for 1d3 round.

Nexus of Mind

At 10th level,your exposure to the arcane forces take a toll on your body but causes your mind espand beyond it's limit now your mind can contain a infinite amount of information Your Intelligence score increase by 4. Your maximum for this score is now 24. Both Strength and Constitution scores decrease by 2.In addition your Intelligence can't be reduce by any means and you can learn an additional cantrip from any spell list and a 5th level spell from that list or another, both of which count as wizard spell for you.

 

One with Magic

At 14th any cantrip you cast are considered to be a 7th level spell rather than a 0 level spell (you still cast them at will) and when a creature succeeds on a saving throw against your cantrip or you miss the attack roll, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip,in addition you can cast cantrips even if you or the target are under the effects of an antimagic field or other similar effect.Also all of your spells can target both creatures objects.

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