Bard
Base Class: Bard

"The Pyre sings in the heart of the Mourning. Its voice is flame, its breath is music, and those who listen may weave its songs into the very fabric of the world."

The College of the Echoing Flame blends elemental magic with performance, channeling the ancient resonance of the Pyre to strengthen allies, confound enemies, and commune with bonded sprites. Its bards see the Pyre not just as a beacon, but as an endless melody that connects every elemental spirit.

Harmonic Bond

3rd-level College of Echoing Flame feature

The target adds your Bardic Inspiration die to the damage of their next spell or weapon attack, and the attack gains your sprite’s elemental type.

Elemental Flourish: The target’s melee attack also applies an elemental rider effect (choose one based on your sprite):

  • Fire: Burn (1d6 damage on next attack roll)

  • Air: Push 5 feet (on next attack roll

  • Water: Slow (weapon applies slow on next attack; movement halved)

  • Earth: Stagger (disadvantage on next attack roll)

Spirit Resonance

3rd-level College of the Echoing Flame feature

Level 3 – Spirit Resonance

Your sprite learns to mirror your voice and magic.

  • It can cast Minor Illusion at will (voice or image).

  • When you perform (instrument, singing, oratory), your sprite can provide a magical harmony that grants you advantage on Performance checks.

  • As a bonus action, you can have your sprite distract a creature within 30 feet, granting an ally advantage on their next attack against it before your next turn.

Chorus of the Pyre

6th-level College of the Echoing Flame feature

When you cast a spell, your sprite harmonizes with you. Choose one of the following effects when you cast a Bard spell of 1st level or higher: (per bardic inspiration)

  1. Resonant Echo – Target an additional creature within 15 ft of the original target with a lesser version of the spell.

    • Buffs/Healing: Half duration or half healing.

    • Damage: Half damage of original spell.

  2. Elemental Duet – Your sprite channels elemental magic into your performance. Choose your sprite’s element:

    • Add 1d8 elemental damage of your sprite’s type to the spell or weapon attack.

    • Until the start of your next turn, attacks from allies within 10 ft of your sprite deal +1 elemental damage of that type.

Soul Harmony

6th-level College of the Echoing Flame feature

Your link with your sprite’s emotions strengthens.

When you or your sprite make a Charisma check or saving throw, you can roll 2d20 and take the higher result. You can use this feature a number of times equal to your Charisma modifier (minimum 1), regaining all uses on a long rest.

Crescendo

14th-level College of the Echoing Flame feature

You and your sprite may unleash the full song of the Pyre in a devastating harmony.

 Each creature of your choice in 60 ft of your sprite makes a CON save or suffers 5d10 elemental damage (matching your sprite) and is stunned for 1 round.

 You can use this feature a number of times equal to your Charisma modifier, regaining all uses on a long rest.

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