Base Class: Barbarian
Barbarians of the Path of Thymokinesis have natural psychic abilities connected to their emotions which they hone through mastery of those feelings. Untrained Thymokinetics can be volatile and destructive, but with training and dedicated practice, they can learn to direct their powers consciously, empowering their bodies beyond their mundane limits.
Latent Telekinesis
Starting when you choose this path at 3rd level, your control of your telekinesis is refined, allowing you to use fine control to manipulate objects at a distance or empower your body with the power of your mind. You gain the ability to cast mage hand. When you do so using this ability, it is invisible. You also gain the ability to use your intelligence instead of your strength when you make strength based attack rolls and add your Intelligence Modifier to Strength based Skill Checks.
Psionic Techniques
Beginning at 6th level, when you enter a rage you can temporarily release your control of your latent Psionic abilities, giving you access to two Psionic Techniques until that rage ends.
Some abilities refer to your Thymokinesis DC, which is 8 + your Proficiency Bonus + your Intelligence Modifier.
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Psionic Technique |
Description |
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Empowered Leaps |
Once on each of your turns, you may spend 10ft of movement to jump 30ft. |
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Crushing Pressure |
Once on each of your turns, when you hit a creature with a melee weapon or unarmed attack, you may shove them using your Thymokinesis DC. In addition, any time an attack forces movement in this or a similar way (as with the Push Weapon Mastery) your target is pushed an additional 5ft. This additional distance is only applied once per attack. |
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Extended Grasp |
You may use a bonus action to force a Huge or smaller creature within 30ft of you to make a Strength Saving throw against your Thymokinesis DC. On a failure they are pulled 10ft directly toward you. |
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Augmented Resistance |
You may add your Intelligence Modifier to Strength, Dexterity, and Constitution Saving Throws |
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Telekinetic Projectile |
You may use a bonus action to make a thrown weapon attack using a weapon with the thrown property within 30ft of you that is not being worn or carried by a creature other than you. For determining range, use the starting point of the weapon. A weapon that misses on a thrown attack lands on the square of the target for the purposes of this feature. This feature counts as an attack with one hand for determining interaction with the Versatile weapon property. |
Focused Telekinesis
Your refined control of your telekinesis allows you to cast the spell levitate without expending a spell slot using your Intelligence.
Heightened Psionic Techniques
At 10th level, your Psionic Techniques become more practiced. When you enter a rage, one of your two Psionic Techniques may be improved gaining additional or improved features as described in the table below.
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Heightened Psionic Technique |
Description |
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Empowered Leaps |
The maximum distance of your jumps with this feature increases to 50ft and when you land all creatures within 10ft of you must make a Strength Saving Throw against your Thymokinesis DC or take 2d10 Force Damage. |
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Crushing Pressure |
The additional distance on forced movement from this feature increases to 10ft and creatures that fail Saving Throws imposed by this feature become prone. |
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Extended Grasp |
The range of this feature increases to 50ft and the distance pulled to 15ft. Any creature that fails the Saving Throw and ends the movement within 5ft of you becomes grappled. Grappling a creature in this way does not require a free hand. |
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Augmented Resistance |
You may add your Intelligence Modifier to all Saving Throws. |
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Telekinetic Projectile |
If your last use of this feature hit a creature and the weapon has not been moved, you may use this feature to attack a different target, applying damage to the previously hit creature whether or not the new attack hits. |
Mastered Psionic Techniques
At 14th level, your control over your Psionic abilities is refined to an even greater degree, allowing you to pick either two Heightened Psionic Techniques or one Heightened Psionic Technique and two standard Psionic Techniques when you enter a rage.
Refined Telekinesis
At level 14, your growing control of your unwieldy Psionic power is such that you can exert precise control while exercising considerable strength. You gain the ability to cast telekinesis using your Intelligence.
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