Warlock
Base Class: Warlock

Your patron is an entity defined not by what it is, but by what it is not. The Dark Moon exists only in the spaces where light, sound, and truth have fled—an absence given form, hidden beyond mortal sight. Some claim it is a dead star adrift in the void, others a Great Old One left to its devices in the Astral Sea. Its nature is alien to reality, and its will, if such a thing exists, is impossible to comprehend.

The Dark Moon does not seek followers, conquest, or reverence. It simply takes something from you—often a sense or feeling—and replaces it with the ability to weave its emptiness into the world. Through its power, you can twist what is seen and heard, mask truths in shadows, and turn perception into your greatest weapon.

Level 3: Lunar Weapon

You gain the ability to summon a weapon forged from the shadows of the Dark Moon, or transform a weapon you touch into your Lunar Weapon. This requires that you choose the Pact of the Blade as your 3rd level Pact Boon. This allows you to use bows and any other weapon you are proficient with to as a Pact Weapon.

Summon or Transform Weapon

  • Your Lunar Weapon deals your normal damage plus 1d6 force damage for every illusion spell you are concentrating on.

  • If a creature fails a saving throw against one of your illusion spells or is under its effect, your Lunar Weapon deals an additional 1d6 psychic damage to that creature until their next turn. 

Illusory Adept

You gain subtle control over your illusions without using a spell slot. Once per turn, you can use a bonus action to move an existing illusion up to 30 feet. If the illusion is of something that would normally be able to move, the movement looks natural to any creatures that have not yet discerned the illusion. Minor Illusion becomes a cantrip you always have prepared.

Embrace the Deal

You permanently sacrifice one of your senses (sight, hearing, smell, taste, or touch), or one of your emotions (anger, joy, sadness, etc.) in exchange for the power of the Dark Moon.

Level 3: Dark Moon Spells

When you reach a Warlock level specified in the Dark Moon Spells table, you always have the listed spells prepared.

Dark Moon Spells
Warlock Level Spells
3 Disguise Self, Command, Silent Image, Suggestion
5 Silence, Hex
7 Invisibility, Major Image
9 Greater Invisibility, Geas

Level 6: Void Twin

Starting at 6th level, you can summon an intangible shadow known as your Void Twin. The Void Twin is an extension of your will, a part of the Dark Moon that manifests to manipulate reality and assist you. Once prepared, it will act as your shadow until used. Your Void Twin can not be targeted, damaged, or affected in any way. It is as if it does not even exist. You can choose to make it visually perceivable.

Shadow Effects
On a short or long rest, you prepare a following effect for your Void Twin. Only one effect can be activated on your turn, until the start of your next:

  • Moonstep: As a bonus action, you can teleport to your Void Twin’s location within 60 feet. When prepared, this effect allows your Void Twin to move as fast as your movement speed. This is done as a free action on your turn. 

  • Shadow Shield: When an enemy hits you with a weapon attack, your Void Twin has a 25% chance to absorb the hit instead. On a 1d4 roll of 4,  this effect takes place and you take no damage.

  • Dark Grip: As a reaction to a creature moving within 30ft of you, you command your Void Twin to impose a condition on them. The target creature must make a wisdom saving throw against your spell save DC or become blinded, grappled, or silenced (your choice).

You can activate your Void Twin a number of times equal to your Charisma modifier (minimum 1). You regain all expended uses on a long rest. At 10th level, you can prepare two affects. At 14th level, you can prepare all three.

Level 10: Perception Protection

Starting at 10th level, when you fail a saving throw against an illusion spell or psychic effect, you can reroll once per long rest. You also gain resistance to Psychic damage.

Level 14: Absolute Nothing

At 14th level, you can plunge a creature into the pure void of the Dark Moon’s embrace, stripping away every sense and leaving only terror.

You can target a creature that can see you, and if you see it, with a gesture—placing a finger to your lips as a whisper echoes in its mind: “Shh…”

The target must succeed on an Intelligence saving throw against your warlock spell save DC or be overwhelmed by supernatural absence for 1 minute. On a failed save:

  • The creature is Blinded, Deafened, Silenced, and loses concentration on any spells.

  • The creature takes 8d6 psychic damage immediately.

  • At the start of each of its turns, it must repeat the saving throw, ending the effect on a success.

While affected, the target perceives only endless darkness and the faint outline of your silhouette—an immutable reminder of what has taken everything away.

Once you use this feature, you can’t use it again until you finish a long rest. This counts as an illusion spell affect for the purposes of your Lunar Weapon.

The Dark Moon Patron Image

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