Sorcerer
Base Class: Sorcerer

As a bubble magic sorcerer your bloodline powers grant you exceptional control over spells involving circles, spheres, and floating. Of course, your origin as a bubble magic sorcerer is as unique as your powers.

You decide how you acquired your powers. Consult the Bubble Magic Origins table for a possible origin of your power.

1 As a child you were accidentally gored by a unicorn at the Magical Menagerie Petting Zoo. The adult-dose healing potion you were given had an unexpected reaction with the residual celestial magic which erupted in your first magical bubble. Ever since, you have had an affinity for bubble magic, and a strong fear of anything with horns.
2 That time your friend dared you to swallow a live pixie they had caught--maybe that wasn't such a good idea.
3 You really shouldn’t have kissed the frog. Not only was it not royalty in disguise, it was poisonous. You didn’t croak from the magical toxins that tried to turn you into a frog, thanks to some natural affinity for magical control in your constitution. But, your system can never seem to be fully rid of the bloating magic. You are busting with bubbles!
4 Your bubbly personality spills out into your magic. If you aren't gushing with compliments or enthusiastic suggestions, you emit a continuous stream of bubbles from your nose or ears--otherwise you would burst!
5 Somewhere in the unique ancestries of your father and mother were a water Genasi and an air Genasi. Your bubble magic harnesses elements of the unified bloodlines. Either that, or somewhere in the elemental plane there was a rare "soap Genasi" who fell for one of your ancestors.
6 You followed a rainbow to the end, where it connected with the Feywild. You only managed to get your head into the planar portal before your mother hauled you back. The interrupted planar travel mixed your bloodline with a fairy's and your magic got a whole lot prettier. The fey magic within you guides your arcane powers toward bubbles and spheres--the most idyllic form.
7 When you were born inside a translucent flexible egg-like bubble instead of kicking and screaming like the rest of your siblings, your mother knew something about you was different. Refusing to wear a diaper and instead running around with only a shimmering bubble over your bare buns only confirmed her suspicions. The bubble curse, bestowed long ago by a scorned witch and thought to be finally eradicated from your family bloodline, had surfaced yet again. Seeing a load of trouble on the horizon (and the floor), she immediately put you up for adoption. There were no takers.
8 You tried to become a cleric, but incense makes you sneeze. You tried druidism, but every time you saw a terrifying beast you got the hiccups. You tried for a warlock contract with a big-name entity from another plane, but the rude belch that slipped out during your introduction rather derailed that option. It turns out you had it in you all along. Well, if you got it, flaunt it. (And it wasn't actually a belch. And you would never admit to what really happened.)

Bubble Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Bubble Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Level Spells
1st Dancing Lights, Shield, Tenser's floating disk
3rd Flaming sphere, Levitate
5th Fly, Leomund's tiny hut
7th Ottiluke's resilient sphere, Watery sphere
9th Antilife shell, Wall of Force

Bubble of Protection

Starting at 6th level, as a Reaction, when a creature that you can see within 60 feet of you are hit by an attack or targeted by the Magic Missile spell, you can spend one Sorcery point or a 1st level or higher Spell slot to cast the Shield spell on the creature as a protective bubble. The creature receives the benefits of the Shield spell as if they had cast it on themselves.

Persistent Bubbles

Starting at 14th level, as an action you can conjure a bubble of magic on a target creature or point you can see within 60 feet of you. The bubble occupy a 5ft space and lasts for one minute or you end the effect early. As a bonus action, you can move a bubble of your choosing to another point you can see within 30 feet of the bubble. When you use this feature, choose one of bubble of magic types from the persistent bubbles table.

You can use this feature a number of times equal to your Proficiency bonus. You can expend a spell slot to regain a use of this feature. You regain all expended uses when you finish a long rest.

persistent bubbles Effect
Invigorating Bubble You conjure a bubble of energizing magic. When a creature of your choosing first enters the bubble on their turn or at the beginning of each of their turns, the creature gain temporary hit points up to your Sorcerer level.
Burbling Bubble You conjure many tiny magical bursting bubbles. The bubbles emit slurping and popping noises, and streams of glowing sparkles and glitter that emit bright light to in a 30-foot radius and dim light for an additional 15 feet. Any creatures and objects within the bright light of the bubbles cannot benefit from Invisible condition.
Sticky Bubble You conjure an oozing, gum-like bubble. Any creatures within 5ft radius of the bubble when the feature is use must succeed on a Strength or Dexterity saving throw against your spell save DC or suffer Restrained condition. At the end of its turn, the Restrained creature can make a Strength (Athletics) check against your spell save DC, ending the grapple on success.
Blood-sucking Bubble You conjure a pink, life-draining bubble. When a creature of your choosing begins its turn in the bubble, the creature must make on a Constitution saving throw against your Spell save DC, taking 2d8 Necrotic damage on a failed save or half as much on successful one, and you regain hitpoints equal to the amount of damage dealt.
Distorting Bubble You conjure a prismatic bubble of distorting patterns. When a creature begins its turn in the bubble, the creature must succeed on a Wisdom saving throw against your spell save DC or have disadvantage on attack rolls and Dexterity saving throws until the beginning of their next turn.
Effervescent Bubble You conjure a thick, clear bubble with rosy smell. This bubble move around with a creature of your choosing. While inside the bubble, the creatures can breathe normally in any environment, and are protected from any harmful effects from any magical or non-magical clouds, fogs, vapors, gas or dust.

Bubble Build

As an action, you conjure a structure in a space you can see within 120ft, this structure comprised of bubbles which takes one minute to assemble to self-assemble. The structure can be no larger than 100 feet in any dimension and its total volume can’t exceed the volume of thirty 10 x 10 foot cubes, for instance a 30 x 30 x 30 foot object is 27 cubes. The structure is resistant to Bludgeoning, Slashing, Force, Acid, and Thunder damage, but vulnerable to Piercing damage. It is immune to Psychic and Poison damage. The structure has 500 hit points and it collapses when its hit points are reduced to zero. The structure lasts for up to 24 hours or until you dismiss it. It contains conjured non-structural elements that are not bubbles, but which are relevant to the structure’s function, subject to DM approval. Some examples are suggested below.

Suggested Options:

  • Bubble bridge: you conjure a bridge of bubbles to span a chasm of less than 100 ft. It has defensive guard posts, viewing platforms, and guard rails of elongated bubbles.
  • Bubble bowery: you conjure a structure large enough to provide shelter from sun and rain to a group enjoying an outdoor party. It contains bubble lamps, flowering plants in bubble pots, and comfortable bubble poufs for guests to relax on. Several friendly gelatinous oozes wander around collecting trash and providing security.
  • Bubble bouncy house: when you have a lot of kids to entertain, or you lost a bet, or your allies need a fun diversion.

Once you use this feature, you can't use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
8/15/2025 3:17:12 AM
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11 (Credit: starsbrightlyshining)
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