Cleric
Base Class: Cleric

To the Tabaxi of Dassura, the stars are not distant lights—they are gods. Each one sings a different truth into the world, shaping destinies, personalities, and divine callings. Clerics of the Stars Domain are chosen by a patron star, whose color and nature infuse their magic. Some stars whisper of prophecy, others of memory, chaos, or silence. The cleric’s role is not merely to interpret the heavens, but to serve them.

Stars Domain clerics blend astronomy and astrology, ritual and revelation. Their magic is radiant, mysterious, and deeply personal. They chart celestial movements, invoke stellar blessings, and wield the power of constellations.

(This is being published to request people more knowledge than me explain how I can actually set the features up mechanically in this creation thing; Because I do not understand most of this- Like how Class Feature Options work )

Domain Spells

1st-level Star Domain feature

You gain domain spells at the cleric levels listed in the Star Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Star Domain Spells

Cleric Level Spells
1st guiding bolt, detect magic
3rd augury, moonbeam
5th sending, beacon of hope
7th divination, guardian of faith
9th legend lore, wall of force

Starbound

1st-level Star Domain feature

When you choose this domain, select one of the seven patron stars. This choice influences your subclass features. You also gain proficiency in Navigator’s Tools and one of the following skills: Arcana, Insight, or Religion.

You learn the Sacred Flame cantrip. When you cast it, it takes on the color and motif of your patron star.

Patron's Light

1st-level Star Domain feature

You gain a unique passive benefit based on your chosen star:

Star Effect
Ilvallan (Yellow) You gain advantage on saving throws against fear and illusions.
Livallas (Red) When you deal radiant damage, add +1 fire damage.
Ornisall (Blue) You can breathe underwater and speak Aquan.
Pallora (Orange) You gain proficiency in Persuasion and can cast Charm Person once per long rest.
Tivalla (White) You shed dim light in a 10-ft radius and have advantage on death saving throws.
Kattyr (The Star of home) You can speak and understand Deep Speech. Once per long rest, cast Detect Thoughts.
Uthallam (Black) You have resistance to necrotic damage and can see through magical darkness.

Channel Divinity: Celestial Alignment

2nd-level Star Domain feature

You can use your Channel Divinity to exert a small amount of celestial power.

As an action, you invoke your patron star’s alignment. For 1 minute, you gain a unique benefit based on your star:

Star Channel Divinity Effect
Ilvallan Enemies within 10 ft must succeed on a Wisdom save or be disoriented (disadvantage on attacks).
Livallas Your radiant spells deal extra fire damage equal to your Wisdom modifier.
Ornisall Allies within 30 ft gain swim speed and resistance to cold damage.
Pallora You can force one creature to reroll a Charisma saving throw once per turn.
Tivalla Allies within 30 ft regain 1d6 HP at the start of their turns while in bright light.
Kattyr You can cast Suggestion once during the duration without expending a spell slot.
Uthallam Undead within 30 ft must make a Wisdom save or be frightened until the end of their next turn.

Stellar Inflection

6th-level Star Domain feature

Your patron star inflects your healing and divination magic. When you cast a spell that restores hit points or reveals information (e.g., Augury, Divination, Sending), you gain a bonus effect:

Star Stellar Inflection Effect
Ilvallan You learn one secret about the target (DM’s discretion).
Livallas The healed creature gains resistance to fire until the end of its next turn.
Ornisall You and the target gain +10 ft movement speed for 1 minute.
Pallora The target gains advantage on Charisma checks for 1 hour.
Tivalla The target sheds bright light in a 10-ft radius for 1 hour.
Kattyr You can ask one additional question when casting Divination.
Uthallam The target is immune to being frightened until the end of its next turn.

Potent Spellcasting

8th-level Star Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Ascendant Constellation

17th-level Star Domain feature

You become a living constellation, channeling your patron star’s full power. As an action, you transform for 1 minute:

Star Ascendant Effect
Ilvallan You can cast Greater Invisibility once per turn as a bonus action. +All effects from previous levels
Livallas Your spells deal fire damage in addition to their normal type. +All effects from previous levels
Ornisall You gain a fly speed of 60 ft and can breathe in any environment. +All effects from previous levels
Pallora You can charm two creatures per turn (no concentration, lasts 1 minute). +All effects from previous levels
Tivalla You and allies within 30 ft regain 10 HP at the start of their turns. +All effects from previous levels
Kattyr You can cast Dominate Person once per turn without expending a spell slot. +All effects from previous levels
Uthallam You are immune to necrotic damage and can cast Finger of Death once per turn. +All effects from previous levels

To clarify, as an example;
Jo'vu has chosen Kattyr as her patron star; When she uses this ability she may
Cast Detect Thoughts, even if she has already used it this long rest.
Cast suggestion, as if she had used Channel Divinity: Celestial Alignment
Ask an additional question from Divination

Basically; She can use all features granted by her star, whether she has already used them or not. As I'm going through this now; I'm realizing some of these are vastly more useful than others.

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