Ranger
Base Class: Ranger

Through some means you have learned how to tame a dragon. You could have learned ancient knowledge on dragon taming, or perhaps you were trained in the dragon taming art by a wise old master, or it could have been a strange magical gift from an Ancient Dragon. Whatever the reason, you have the ability to tame dragons. Feeling at home around dragons to the point where you both can consider each other kin and form a close bond.

Dragon Companion

At 3rd level, you are able to use your nature based magic to perform a 12 hour ritual that requires 100 gp worth of rare incense and fine meat, to form a bond with a Dragon Wyrmling. You can select the dragon type from the following list: brass dragon wyrmling, copper dragon wyrmling, black dragon wyrmling, bronze dragon wyrmling, green dragon wyrmling, silver dragon wyrmling, white dragon wyrmling, blue dragon wyrmling, gold dragon wyrmling, red dragon wyrmling. At the end of the 12 hours, your Dragon Companion appears and becomes a tamed variant of its respective type. You can have only one dragon companion at a time.

A tamed dragon adds half of your proficiency bonus (rounded down) to its AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals half of its average HP (rounded down) or four times your ranger level, whichever is higher. Tamed dragons do not have any multi-attacks, lair actions, regional effects, aura/presence effects, legendary actions, or legendary resistances. Regardless of the type of dragon's normal alignment it now shares your alignment as a part of the magical ritual that tamed the dragon in the first place changed its alignment. The tamed dragon can also speak draconic as normal, but also understands and speaks one other language that you also know (chosen by the player).

Your dragon companion can only use its breath weapon once per short rest, if the dragon has more than one type of breath weapon only one of the types can be used before a short rest.

The tamed dragon is friendly to you and your allies. It will carry out your commands to the best of its abilities, if you are incapacitated or absent it will act on its own prioritizing defending you and itself, but also taking revenge on who or what ever is responsible for incapacitating you as even tamed dragons are prone to bouts of extreme vengeance when those they care about are harmed. Even tamed dragons are roughly similar in intelligence to a human, besides white dragon types who are closer to an intelligent dog. If you are ever killed (beyond just being incapacitated) your dragon companion will enter a rage state and will stop at nothing until it has gotten revenge on who or what ever was responsible for your death.

The tamed dragon takes its turn on your initiative, though only acting if you command it to. On your turn you can verbally order it to move as a free action. On your turn you can spend a bonus action to order the tamed dragon to attack or otherwise use its attack action (Such as Dashing, and so on). It takes its reaction as normal without having to be commanded, but can be ordered to specifically take or not take its reaction. While traveling through your favored terrain with only the tamed dragon, you can move stealthily at a normal pace.

If your dragon companion is ever slain, the magical bond you share allows you to return it to life. With 12 hours of work and the expenditure of 100 gp worth of rare incense and fine meat, you call forth your companion’s spirit and use your magic to create a new body for it. You can return an animal companion to life in this manner even if you do not possess any part of its body. If you use this ability to return a former dragon companion to life while you have a current dragon companion, your current companion leaves you and is replaced by the restored companion.

(To add your dragon companion to your D&D Beyond Character Sheet, go to the Extra/Creatures tab, select Manage Extras/Creatures, under Add Extra/Creatures scroll to the Pet Category and make sure "Filter Using Pet Rules" is checked. You can then modify your dragon companion's stats to conform to the restrictions and benefits that are detailed in this class feature by clicking on your companion, under the Extra/Creature tab, and then clicking on the Customize tab).

Dragon Breath Training

At 7th level, your dragon companion has been with you long enough to be able to predict your actions during combat and help you deal more damage using its own magical abilities. While you are within 30 ft of your dragon companion, your dragon companion can spend its reaction to add its breath weapon effects to one of your attacks. If your dragon companion has multiple breath weapons you can choose which effects are applied to your attack.

If the breath weapon deals damage, your attack deals its normal damage plus half of the breath weapon's damage (If the breath weapon normally deals 4d6 damage you will add 2d6 to your attack, etc) in that breath weapon's damage type (fire damage, lightning damage etc).

If the breath weapon does not deal damage, your attack deals its normal damage plus has the same effect of the breath weapon as written in the description of the breath weapon (but only affects the target of your attack and not multiple targets). This includes the target having to succeed or fail at a specific DC.

This feature does not impact the use of the dragon's own breath weapon. You can only use this feature once per long rest.

Dragon Magic Sharing

At 11th level, when you cast a spell targeting yourself, you can also affect your dragon companion with the spell if the dragon is within 30 feet of you.

Dragon Growth

At 15th level, you can spend 12 hours performing a ritual that costs 1000 gp of powdered gemstones and rare incense to use your nature based magic to cause your dragon companion to grow from a dragon wyrmling into a young dragon of its respective type. (Such as young brass dragon, young copper dragon, young black dragon, young bronze dragon, young green dragon, young silver dragon, young white dragon, young blue dragon, young gold dragon, young red dragon.)

Your young dragon companion is still limited to everything stated in the Dragon Companion feature, but otherwise has the stats and abilities of a young dragon of its respective type. If your young dragon companion dies you can follow the Dragon Companion feature to bring it back to life, however getting a different dragon companion will always bring in a new dragon wyrmling. If you choose to send your young dragon companion away and gain a new dragon wyrmling as a companion, the young dragon that was your previous companion CAN NOT be brought back to be your companion through any class feature (and also may be resentful that you sent them away, they have feelings too).

After using this feature you must take a long rest before using it again.

(To add your dragon companion to your D&D Beyond Character Sheet, go to the Extra/Creatures tab, select Manage Extras/Creatures, under Add Extra/Creatures scroll to the Pet Category and make sure "Filter Using Pet Rules" is checked. You can then modify your dragon companion's stats to conform to the restrictions and benefits that are detailed in this class feature by clicking on your companion, under the Extra/Creature tab, and then clicking on the Customize tab).

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