Monk
Base Class: Monk

Bring forth the Psychic powers of the Soul

Warriors of the Psychic Soul awaken the power to visualize and harness the souls of themselves and others. These monks are usually twist teachings of peace and harmony into destruction and entropy. The soul is powerful but the balance of it can be disrupted, all who inherit the power go down a path of wrath and greed, tainting their soul along the way.

Level 3: Psychic strike

Engulf your strikes in psychic energy from the soul.

Once per turn when you hit a creature with an Unarmed Strike, you can expend 1 Focus Point to deal extra Psychic damage equal to one roll of your Martial Arts die plus your Wisdom modifier and cause their next attack roll, ability check, or saving throw to be rolled at disadvantage.

Level 3: Touch of the mind

You can touch the minds of those around you and breach the minds of those unwilling.

Linked Minds. You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Wisdom modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows.

The telepathic connection lasts for a number of minutes equal to your Monk level. It ends early if you use this feature to connect with a different creature.

Mind's hold. As a bonus action you can force a telepathic connection with an unwilling creature. They must succeed on an intelligence saving throw or Linked minds is forcefully formed between the user and the creature for 1 minute. All attack rolls from the creature directed at the user are rolled at disadvantage.  This feature only works once on a creature and if they succeed the intelligence saving throw they cannot be affected by this feature again. 

Level 6: Entropic Grasp

Your grasp over the soul is now tangible

Entropic step. You gain a levitate speed equal to half of your walking speed. 

Clutches of the soul. As an action you can cast levitate at will, without using verbal or material components. 

Level 11: Psycho Crusher

 Your grasp of the soul is deepened and with it you begin to use to crush the souls of others.

Psycho Crusher. Your psychic strikes now deal damage equal to 2 rolls of your martial hit dice instead of 1, and they ignore psychic resistances.

If a target is brought to 0 hit points with psychic strikes you regain 1 ki point and gain temporary hit points equal to your monk level.

Level 17: Master of The Soul

WIP.

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