Base Class: Ranger
The Shaman stalks through thick mists, a large leather satchel slung from their shoulder that struggles to contain the moss, bracken, lengths of charcoal, sticks of incense, feathers, and vials of blood.
Not all creatures are granted passage when they die; often these spirits track down those who can perceive them so that they might find peace or carry out vengeful actions. Through ritual and sacrifice, the Shaman acts as the sword of the spirits, dispensing justice and appeasing the damned.
Ritualist
**Ritual Spells.** You may add any two spells with the ritual tag that is of a level you can cast to your prepared spells. You always have these rituals prepared, and they do not count against the number of Ranger spells you have prepared. These spells can only be cast as rituals. You can select one more ritual at 7th, 11th, and 15th level.
In addition, when you learn a new ritual spell through this feature, you can replace one ritual you learned from this feature with another ritual of the same level.
**Ritual Weapon.** Whenever you finish a long rest, you can anoint up to two simple or martial weapons that you are proficient with and that lack the **heavy** property. When you attack with those weapons, you can use your Wisdom modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
From 6th level, attacks made with Ritual Weapons are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
Note: beyond doesn't have a way to change modifier. You have to make a custom weapon. If you are apart of ER we have a avrae for it.
Defensive Tactics
At 7th level, you gain one of the following features of your choice.
Escape the Horde
Opportunity attacks against you are made with disadvantage.
Multiattack Defense
When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.
Steel Will
You have advantage on saving throws against being frightened.
Shamanistic Magic
You learn additional spells of 1st level or higher when you reach certain levels as shown in the Shaman Spells table below. These spells are ranger spells for you and do not count against your spells known. Note you have to manually add these spells
Inflict wounds 3rd lvl
Misty step 5th lvl
Spirit shroud 9th lvl
Blight 11th lvl
Speak with dead 17th lvl
Spirt touched
Your growing connection to the spirit realm manifests itself in physical transformations. Each time you gain a new ability from this subclass, a new transformation occurs.
**d6 Appearance**
1. Your eyes become black inky pools.
2. Your shadow often moves of its own accord.
3. Candles and small flames appear dim in your presence.
4. Your bare feet leave scorch marks on the earth.
5. The tips of your fingers are scorched black.
6. You always bear the faint aroma of smoke.
Multiattack
At 11th level, you gain one of the following features of your choice.
Volley
You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Superior Hunter’s Defense
At 15th level, you gain one of the following features of your choice.
Evasion
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Stand Against the Tide
When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
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