Base Class: Wizard
This is a short description of the magic in this class.
Lessons of the Pale Lady
You can, in place of using gold and paper to copy spells, you can use your own blood as the source. You spend instead up to 5 hit point of your total hit points.
Blood Harvest
At 2nd level, you gain the ability to siphon the blood from your enemies. Once per short rest, you can use the blood from a creature within 15 feet of you instead of your own for a spell that requires a blood sacrifice of your own blood. You don’t gain this benefit from constructs or undead.
Pact of Morgana
At 6th level, the cost for each blood magic spell is reduced by 1 dice, but the damage output remains the same.
Once per long rest you may use another willing creature as a siphon to restore your own maximum hit points, roll 1d12, subtract that from the willing creatures total hit points and add it to your own, up to your initial max hit points. The willing creature must make a Constitution saving throw against your spell save dc or suffer 1 point of exhaustion.
Blood Marionette
Beginning at 10th level, you have resistance to necrotic damage, any damage taken from your own blood magic is not affected.
As an action you can take up to 10 minutes to resurrect any dead creature to be your own personal marionette, depending on the creature size the damage you take increases, 1d12 for tiny, 2d12 for small, 3d12 for medium 4d12 for large, 5d12 for huge and 6d12 for gargantuan, this roll brings the creature's maximum hit points to the damage you had taken to summon. This ability does not work with undead or constructs.
Corruption of the Blood Witch
Starting at 14th level, you can use your magic to control the blood in a creature's body, As an action you to control any creature turning them into you personal puppet, the creature must make a Con save against your wizard spell save DC, if failed as long as you keep concentration the creature now follows your command. Depending on the creature size the damage you take increases, 1d12 for tiny, 2d12 for small, 3d12 for medium 4d12 for large, 5d12 for huge and 6d12 for gargantuan. This ability does not work with undead or constructs.
Once per long rest you can neglect the cost of your blood magic for up to 1 minute.
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