Barbarian
Base Class: Barbarian

The brutes of the Savage Lands embody primal chaos. Their fury is so violent it tears through body and mind alike, lashing out in unpredictable bursts. They fight like the beasts of wilderness, driven by instinct and savagery, and their brutality terrifies those who dare stand against them.

(This subclass is based on the brute class from the trading card game Flesh and Blood made by Legend Story Studios. I am in no way affiliated with Legend Story Studios, this is just fan work.)

Reckless Rampage

You can use your Strength modifier instead of Charisma for Intimidation checks.

When you rage, roll a d6 at the start of each of your turns:

1–2: Nothing unusual happens.

3–6: You must roll on your Rampage Table (see below).

Rampage Table (d6):

Smash Instict — Choose one creature within 20 feet. It must succeed on a Wisdom saving throw (DC = 8 + prof + Con) or be frightened of you until the end of your next turn.

Swing Big — You have disadvantage on your first attack this turn, but it deals extra damage equal to your Barbarian level if it hits.

Wild Ride — You can immediately move up to half your speed toward an enemy. This movement doesn’t provoke opportunity attacks.

Show No Mercy— If you hit with an attack this turn, you can force the target to make a Strength saving throw or be knocked prone.

Bloodrush Bellow — You take damage equal to your Rage Damage bonus at the start of this turn. Your melee attacks this turn deal an extra die of weapon damage.

Alpha Rampage — Each creature of your choice within 10 feet must succeed on a Wisdom saving throw or be frightened until the start of your next turn. Your melee attacks this turn deal extra damage equal to your proficiency bonus.

Beast Mode

When you hit a creature with an attack while raging, you can roll a d6. On a 4 or above, the target must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.

You can use this feature a number of times equal to your Constitution modifier (minimum 1), regaining all expended uses when you finish a long rest.

Savage Blows

Whenever you deal a critical hit, the target and one additional enemy of your choice within 15 feet must make a Wisdom saving throw or be frightened for 1 minute.

A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Apex Predator

You are the embodiment of primal terror.

When you rage, you can immediately target a number of creatures of your choice equal to your Constitution modifier within 30 feet. Each must succeed on a Wisdom saving throw or be frightened of you for 1 minute.

While a creature is frightened of you, it also has disadvantage on saving throws against being shoved, grappled, or knocked prone by you.

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