Base Class: Barbarian
Barbarians who walk the Path of the Raging Disaster emanate with pure unbridled rage. Their rage is not only a part of their strength but a part of their identity, consuming the user as much as their enemies.
Level 3: 3: Overwhelming Force
While raging:
• You deal extra damage on every attack. To determine the extra damage, roll a number of d4's equal to your Rage Damage bonus, and add them together. The damage type is the same type as the weapon or Unarmed Strike used for the attack.
• If your strength score is higher than the target of your attack by 5 or more, the damage type is changed to force.
Level 6: 6: Blazing Fury
At the beginning of your turn while you are raging, you can make an Intelligence saving throw with a DC of 10. On a successful saving throw, you gain temporary hit points and increase your Rage Damage bonus by 1. To determine the temporary hit points, roll a number of d4s equal to your level, and add them together. On a failed Intelligence saving throw, gain the Uncontrollable condition. If you have the Uncontrollable condition, you can make the same Intelligence saving throw to end the condition. When your rage ends, all effects of a successful saving throw are reset to their original value. Each time you use this feature after the first, the DC increases by 3. When you finish a Short or Long Rest, the DC resets to 10.
Uncontrollable [Condition]
While you have the Uncontrollable condition, you experience the following effects.
Rage Blindness. Reckless Attack is used every turn. Rage lasts until the condition has ended. You must use your action, bonus action and reaction to attack the nearest creature. Combat cannot end until the condition has ended.
Wrathful Mind. You have Immunity to the Charmed and Frightened conditions. You are immune to psychic damage.
Level 10: 10: Unstoppable Force
While raging:
• Your speed cannot be reduced by any cause. You ignore rough terrain.
• Other creatures cannot displace you or knock you prone unless they have a higher strength score.
• If a creature a melee attack against you as a reaction, they take damage equal to your strength modifier plus your rage damage. The damage type is bludgeoning. The damage is doubled while you are dashing.
Level 14: 14: Raging Hulk
While raging, all attacks you make create a 15-foot emanation shockwave originating from the target. All creatures in range of the shockwave must make a Dexterity saving throw with a DC of 8 plus your strength modifier and rage damage. On a failed Dexterity save, a creature takes damage equal to your strength score and rage damage. The damage type is bludgeoning. If a creature takes damage from the shockwave, they must make a Strength saving throw with a DC of 8 plus your strength modifier and rage damage. On a failed Strength save, a creature is knocked away from the target a number of feet equal your strength score.
Previous Versions
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8/21/2025 10:04:41 AM
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