Blood Hunter
Base Class: Blood Hunter

The Order of the Corrupted Fey is a secret brotherhood dedicated to hunting the twisted denizens of the Feywild. Its members, scarred by contact with capricious fey magic, have learned to turn that corruption inward, tempering their very blood until it resists the beguiling charms and illusions of their enemies. Through occult rites and ruthless discipline, they steel themselves against enchantment and deception, becoming relentless hunters of hags, corrupted archfey, and any creature that would use glamour to ensnare the mortal world. Bound by their obsession to pierce lies and shatter illusions, the hunters of this order hone their senses and blades alike, purging the shadowed influence of the Fey wherever it dares to creep.

Blood Sonar

When you choose this order at 3rd level, your blood resonates with hidden truths. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, you add a 1d4 to the result. In addition, whenever you make an Intelligence (Investigation) check or a Wisdom (Perception) check to see through an illusion, you add a 1d4 to the result.

Fey-Tainted Blood

Beginning at 6th level, you can infuse your blood with fey magic.

As a action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

As a bonus action, you gain a flying speed of 30 feet and can hover for 10 minutes. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Imperfect Archfey Rite

Starting at 11th level, you learn to weave your crimson rite with the deceptive combat styles of the archfey but not mastery them:

-  Baba Yaga:  As a action, you can summon an illusory duplicate of yourself that hovers nearby, distracting your enemies. While the duplicate remains, attack rolls against you are made with disadvantage. The duplicate has an AC equal to 10 + your Dexterity modifier. If an attack roll against you would hit the duplicate, the duplicate is destroyed instead. A duplicate can only be destroyed in this way, and it lasts until the end of your next turn or until it is destroyed.

Backlash: At the start of the duplicate turn, you must take a Wisdom saving throw (DD12) or it will explode and make 1d8 Force dmg in a circle of 10ft. around it.

- Titania : When a creature you can see charms one of your allies, you can use your reaction to attempt to turn the charm back upon it. The creature must succeed on a Intelligence saving throw against your bloodhunter spell save DC or become charmed by you for 1 minute. This effect ends early if the creature takes any damage or if you become incapacitated.

Backlash: On a failed check, the next attack on you will have advantage

- Cerunnos : You can see normally in magical and nonmagical darkness, effectively granting you darkvision. In addition, you have advantage on attack rolls against Fey creatures.

Backlash: You have disavantage on rolls featuring the Blind effect

Heightened Reflexes

At 15th level, you gain one additional reaction per round. However, you can’t use the same feature or effect that requires a reaction more than once per round.

Master of Archfey Rites

At 18th level, you have perfected the archfey combat styles. When using any of your Archfey Rites, you no longer suffer any backlash or negative effects that would normally accompany them.

In addition, you gain the following feature:

Blood Curse of Torment
As a bonus action, you can curse the mind of one creature you can see within 30 feet. The target must succeed on an Intelligence saving throw or fall unconscious until it takes damage from an attack.

  • Amplify: The creature remains unconscious until the end of your next turn.

Comments

Posts Quoted:
Reply
Clear All Quotes