Base Class: Cleric
Hurts
Level 1: Disciple of Penance
When a spell you cast with a spell slot restores HP to a creature, that creature regains an additional 1d4 + the spell slot’s level. Take half the d4 rounded up.
Level 3: Life Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | Aid, Bless, Cure Wounds, Lesser Restoration |
| 5 | Mass Healing Word, Revivify |
| 7 | Aura of Life, Death Ward |
| 9 | Greater Restoration, Mass Cure Wounds |
Level 3: Penance Paid
As a Magic Action, you can expend a use of your Channel Divinity to restore 2d4+class level healing immediately, and at the start of your next turn. You can not cast spells for 2 turns.
Level 6: Barbed Compassion
Allies within 10 meters receive 3 physical damage reduction, when damage is reduced this way you receive that damage
Level 17: Supreme Healing
When you would normally roll one or more dice to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
Previous Versions
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8/23/2025 4:46:50 AM
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Coming Soon
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