Rogue
Base Class: Rogue

You’re a trained assassin, thief, and about a dozen other things. Your job forced you to adapt to just about every physically possible scenario. You’re lucky you adapted well.

Level 3: Scarlet Alliance

You have a psychic link with your boss. You can speak to him whenever you wish. Some sources can dampen this tether, but it cannot be broken outright, as it is baked into your very soul. Additionally, you learn the Message cantrip if you don’t already know it.

Level 3: Assassin's Tech

You can turn invisible as a bonus action. While invisible in this way, you make no noise. This invisibility ends after one minute, if you make a melee attack, or if you choose to end it. You can do this a number of times equal to your Charisma modifier. All expended charges are regained on a long rest.

Contract Target

You mark a target for death. This target takes an extra 1d6 of damage from you specifically (this damage increases as you level up). You can only have one marked target at a time. Marking a target takes no time at all, not consuming a full action or bonus action.

 

Unseen Assassin

You know how to get around your targets. While you are invisible, as a bonus action, you can choose to teleport behind your Contract Target if they’re within 60 feet of you. This range increases to 90 feet at Level 13, and 120 feet at Level 17.

Hungry Blade

When you make a melee attack against a living target, you can choose to use a reaction to heal yourself for half of the damage dealt. This ability can be used a number of times equal to your Charisma modifier. This cannot be used on undead or constructs.

Scarlet Reckoning

You embody the pinnacle of assassination. When you proc a Sneak Attack against a creature affected by Contract Target, that target instantly dies if it has less than 150 health. You cannot choose to use this nonlethally, but you can choose to not proc it.

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