Blood Hunter
Base Class: Blood Hunter
The story of the Hollow Guard begins with a group of arcane crafters who sought to create the perfect guardian. They designed and built a magnificent, heavily armored shell, forging it from special metals and imbuing it with ancient runic wards and arcane resilience. However, before the ritual to place a sentient soul within could be completed, disaster struck. the ritual was corrupted releasing a wild, chaotic burst of raw magic.
Instead of a soul, this magical discharge was trapped within the metallic shell. This magical essence was not a sentient being, but a raw, unformed core of power. It animated the empty armor, but it did not grant it the mind or personality of a living creature. The Hollow Guard was born: a silent, unthinking automaton driven by the lingering echoes of its incomplete creation and the desperate, magical power trapped within.
 A Hollow Guard enters the world without a past, memory, or identity. It operates on primal directives: protect, fight, and survive. As it travels and interacts with the world, it begins to develop rudimentary sentience and personality. Each Hollow Guard's experiences are its only memories. It has no sense of self, only a deep, instinctive drive to fill its empty existence with purpose.

 

Con spells

You now use constitution as your spell casting and abilitys you also get 6 extra health per level so plus 18 right now then 24 next level 

Blood casting

You no longer have spell slots instead you use health to cast spells this lowers your max health and can only be recovered after a long rest the cost is on the chart below 

  • 1st-level: 12 hit points
  • 2nd-level: 17 hit points
  • 3rd-level: 25 hit points
  • 4th-level: 35 hit points
  • 5th-level: 50 hit points
  • 6th-level: 75 hit points
  • 7th-level: 88 hit points
  • 8th-level: 125 hit points
  • 9th-level: 180 hit points

Blood points

Every kill you get gives you 1 blood point to a max of 30 you can exchange these for the four things below 

7 blood points you heal 1d8 health and 2 max health is restored 

10 blood points you deal 3d4 extra damage on your next attack 

13 blood points you restore 7 max health 

1 blood point you get 2 silver pieces 

Destitution

You can now use a new ability were a 20ft radius around you deals damage to everything except you the damage is calculated below you can use as much health as you want 

minus 7 max health per 1d8 fire damage 

minus 7 max health per 1d8 cold damage 

minus 7 max health per 1d8 bludgeoning damage 

minus 7 max health per 1d8 poison damage 

minus 7 max health per 1d8 force damage 

minus 4 max health per 1d4 fire damage 

minus 4 max health per 1d4  cold damage 

minus 4 max health per 1d4 bludgeoning damage 

minus 4 max health per 1d4 poison damage 

minus 4 max health per 1d4 force damage 

Damage portal

You can now teleport 45 feet at the cost of 6 max health per teleport and you can now make 2 blood points at cost of 5 max health

you are also take half damage from necrotic and poison damage and get 2 max health every time you are hit by those types of damage 

Comments

Posts Quoted:
Reply
Clear All Quotes