Base Class: Fighter
The Wyvern guard an elite army of Wyvern riders who learnt how to infuse the Draconic mounts with the power of greater Draconic beings.
Tongue of Dragons
You learn to speak, read, and write Draconic or one other language of your choice and you have advantage on Charisma checks against draconic creatures
Wyvern Companion
As a part of your Wyvern guard training you received and egg an now its hatched into your Draconic companion with a element your choice Acid,Cold,Fire,Lightning,Poison.
In combat, the Wyvern shares your initiative count but the only action it takes on its turn is the Dodge or disengage action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. Additional your Wyvern also gains an ability score increase any time you do.
If the wyvern falls in combat you can magically summon the wyvern that is bound to you by performing an 8 hour long ritual. It appears in an unoccupied space of your choice within 30 feet of you.
WYVERN COMPANION
Small dragon
AC 14 + PB (natural armor)
HP 8 times your fighter level (the wyvern has a number of hit dice [d10s] equal to your Fighter level)
Speed 25 ft. 40ft flying speed
STR:14(+2) DEX:16(+3) CON:15(+2)
INT:7(−1) WIS:14(+2) CHA:8(−1)
Saving Throws Dex +3 plus PB, Wis +2 plus PB
Damage Immunities determined by the wyvern's Element
Senses darkvision 120 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d8 piercing damage plus PB piercing damage.
Claw. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 slashing damage plus PB slashing damage.
Elemental Breath (Recharge 5-6). The wyvern exhales its elemental Breath in a 15-foot Cone. Each creature in that area must Succeed a DC equal to 8(+PB+Constitution modifier) Dexterity saving throw, taking (4d6) Damage determined by the wyvern's element on a failed save, or half as much damage on a successful one.
Draconic Bond
As a part of your Wyvern guard training you received and egg an now its hatched into your Draconic companion with a element your choice Acid,Cold,Fire,Lightning,Poison.
In combat, the Wyvern shares your initiative count but the only action it takes on its turn is the Dodge or disengage action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. Additional your Wyvern also gains an ability score increase any time you do.
If the wyvern falls in combat you can magically summon the wyvern that is bound to you by performing an 8 hour long ritual. It appears in an unoccupied space of your choice within 30 feet of you.
The wyvern grows to Medium size. Reflecting your special bond, you can use the wyvern as a mount even if your size is Medium And can even fly as long as you are not wearing heavy armor If you are medium The wyvern flight speed is halved.
The wyvern grows to Medium size. Reflecting your special bond, you can use the wyvern as a mount even if your size is Medium And can even fly as long as you are not wearing heavy armor If you are wearing medium armor the wyvern's movement speed is halved.
WYVERN COMPANION
Medium dragon
AC 14 + PB (natural armor)
HP 8 times your fighter level (the wyvern has a number of hit dice [d10s] equal to your Fighter level)
Speed 25 ft. 60ft flying speed
STR:14(+2) DEX:16(+3) CON:15(+2)
INT:7(−1) WIS:14(+2) CHA:8(−1)
Saving Throws Dex +3 plus PB, Wis +2 plus PB
Damage Immunities determined by the wyvern's Element
Senses darkvision 120 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Multi attack. The wyvern makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 10 ft., one target. Hit: 1d10 piercing damage plus PB piercing damage.
Claw. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 slashing damage plus PB slashing damage.
Elemental Breath (Recharge 5-6). The wyvern exhales its elemental Breath in a 30-foot Cone. Each creature in that area must Succeed a DC equal to 8(+PB+Constitution modifier) Dexterity saving throw, taking (7d6) Damage determined by the wyvern's element on a failed save, or half as much damage on a successful one.
Wyvern's Growth
As a part of your Wyvern guard training you received and egg an now its hatched into your Draconic companion with a element your choice Acid,Cold,Fire,Lightning,Poison.
In combat, the Wyvern shares your initiative count but the only action it takes on its turn is the Dodge or disengage action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. Additional your Wyvern also gains an ability score increase any time you do.
If the wyvern falls in combat you can magically summon the wyvern that is bound to you by performing an 8 hour long ritual. It appears in an unoccupied space of your choice within 30 feet of you.
WYVERN COMPANION
Large dragon
AC 15 + PB (natural armor)
HP 8 + 8 times your fighter level (the wyvern has a number of hit dice [d10s] equal to your Fighter level)
Speed 25 ft. 90ft flying speed
STR:14(+2) DEX:16(+3) CON:15(+2)
INT:7(−1) WIS:14(+2) CHA:8(−1)
Saving Throws Dex +3 plus PB, Wis +2 plus PB advantage on Constitution saving throws against the poisoned condition.
Damage Resistances non-magical poison,piercing,slashing and bludgeoning damage
Damage Immunities determined by the wyvern's Element
Senses darkvision 120 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Multi attack. The wyvern makes one Bite attack and one Claw attacks.
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 10 ft., one target. Hit: 1d10 Magical Piercing damage plus PB piercing damage.
Claw. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 magical slashing damage plus PB slashing damage.
Elemental Breath (Recharge 5–6). The wyvern exhales its elemental Breath in a 30-foot Cone. Each creature in that area must Succeed a DC equal to 8(+PB+Constitution modifier) Dexterity saving throw, taking (7d6) Damage determined by the wyvern's element on a failed save, or half as much damage on a successful one.
Master Wyvern Rider
While mounting your Wyvern
- You have advantage on melee attack rolls against any unmounted creature that is smaller than your Wyvern.
- You can force an attack targeted at your Wyvern to target you instead.
- If your Wyvern is subjected to an effect that allows it to make Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- As bonus action you can have your Wyvern Dash.
Master of the Skies
As a part of your Wyvern guard training you received and egg an now its hatched into your Draconic companion with a element your choice Acid,Cold,Fire,Lightning,Poison.
In combat, the Wyvern shares your initiative count but the only action it takes on its turn is the Dodge or disengage action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the drake can take any action of its choice, not just Dodge. Additional your Wyvern also gains an ability score increase any time you do.
If the wyvern falls in combat you can magically summon the wyvern that is bound to you by performing an 8 hour long ritual. It appears in an unoccupied space of your choice within 30 feet of you.
You and your wyvern are the Pinnacle of aerial combat you gain the following benefits:
- You and Your wyvern gains advantage on the first attack of each of your turns against airborne targets and you have advantage on checks required to stay in the air.
- Your wyverns attacks gain an additional damage dice when airborne
- While dashing in the air your Wyvern gains the benefits of the disengage action.
WYVERN COMPANION
Huge dragon
AC 14 + PB (natural armor)
HP 8 + 8 times your fighter level (the wyvern has a number of hit dice [d10s] equal to your Fighter level)
Speed 25 ft. 120ft flying speed
STR:14(+2) DEX:16(+3) CON:15(+2)
INT:7(−1) WIS:14(+2) CHA:8(−1)
Saving Throws Dex +3 plus PB, Wis +2 plus PB advantage on Constitution saving throws against the poisoned condition.
Damage Resistances non-magical poison,piercing,slashing and bludgeoning damage
Damage Immunities determined by the wyvern's Element
Senses darkvision 120 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Multi attack. The wyvern makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 10 ft., one target. Hit: (1d12 Magical piercing damage plus PB piercing damage) Plus (1d10 Damage determined by the wyvern's Element) .
Claw. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: (2d6 Magical slashing damage plus PB slashing damage.)
Elemental Breath (Recharge 5–6). The wyvern exhales its elemental Breath in a 60-foot Cone. Each creature in that area must Succeed a DC equal to 8(+PB+Constitution modifier) Dexterity saving throw, taking (10d6) Damage determined by the wyvern's element a failed save, or half as much damage on a successful one.
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