Base Class: Sorcerer
The Path of Radiance sorcerer draws their power from the Plane of Elemental Light. This power shines from within and can be used to blind enemies, heal allies, and dispel darkness. The sorcerer's body glows with a soft, warm light that brightens when they cast their spells.
Luminous Soul
Luminous Soul
You learn the Light and Sacred Flame cantrips. They do not count against the number of cantrips you know.
Blinding Radiance
Blinding Radiance
As a bonus action, you can spend 2 sorcery points to emit a flash of blinding light. Creatures within 10 feet of you that can see you must make a Constitution saving throw against your sorcerer spell save DC or become blinded until the start of your next turn.
Healing Light
Healing Light
When you cast a spell of 1st level or higher, you can spend 1 sorcery point per level of the spell to restore hit points to a creature you can see within 30 feet. The creature regains hit points equal to 2d8 plus your Charisma modifier.
Absolute Radiance
Absolute Radiance
As an action, you can spend 5 sorcery points to become a beacon of pure light. For 1 minute, you shed bright light in a 60-foot radius and dim light for an additional 60 feet. While in this form, you gain the following benefits:
You have resistance to necrotic damage.
Any creature of your choice that starts its turn in the bright light you create takes radiant damage equal to your Charisma modifier.
As a bonus action, you can end the effect to instantly dispel all magical darkness within the area.
Previous Versions
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