Base Class: Barbarian
Everyone has their own way of coping with the pain. Whether through rage, through connection, through seeking a god. All are aligned in one way: grief.
Barbarians on the Path of the Five Stages have a long road ahead of them, and no way back. Their rage fueled by anguish and loss. The worst thing that could have ever happened to them has already happened, so why should they fear more?
Denial
3rd-level Path of the Grieving feature
When you choose this path at 3rd level, your rage begins in denial. Refusing to accept the wounds of battle.
While in rage, you can use a bonus action to gain temporary hit points equal to your Barbarian level + your Constitution modifier, losing any temporary hit points you already have. You lose these temporary hit points when your rage ends. While you have these temporary hit points, you have advantage on saving throws against being frightened or charmed, as your denial shields your mind.
You can use this bonus action twice per rage.
Anger
3rd-level Path of the Grieving feature
Your Grief quickly boils over into Anger. Releasing frustration and pain.
While raging, you have advantage on attacks made against creatures who have dealt damage to any other creature other than you since your last turn.
Bargaining
6th-level Path of the Grieving feature
By 6th level, you bargain with fate itself. Attempting to regain control of a dire situation.
When a creature you can see within 60 feet of you falls to 0 hit points, you can use your reaction to sacrifice half of your remaining hit points, immediately restoring an equal amount of hit points to that creature.
You can use this feature a number of times equal to your Constitution modifier (minimum 1), regaining uses on a long rest.
Depression
10th-level Path of the Grieving feature
The weight of sorrow begins to drag you down, but you drag your enemies down with it.
While raging, any enemy within 10 feet of you that starts its turn there has its speed reduced by 10 feet until the start of its next turn. Additionally, when you are dealt psychic damage by a creature, the attacker is dealt the same amount of damage.
Acceptance
14th-level Path of the Grieving feature
There is no peace for you at the final stage. But you find power in embracing loss.
Whenever an effect forces you and at least one additional creature to roll a saving throw, you can choose to fail, accepting your fate. You must make this choice before rolling. When you choose to fail in this way, every other creature of your choice within 80 feet of you automatically succeeds on their save. Any damage dealt to you as a result of this failed save cannot be reduced by any means.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Denial
When you choose this path at 3rd level, your rage begins in denial. Refusing to accept the wounds of battle.
While in rage, you can use a bonus action to gain temporary hit points equal to your Barbarian level + your Constitution modifier, losing any temporary hit points you already have. You lose these temporary hit points when your rage ends. While you have these temporary hit points, you have advantage on saving throws against being frightened or charmed, as your denial shields your mind.
You can use this bonus action twice per rage.
Anger
Your Grief quickly boils over into Anger. Releasing frustration and pain.
While raging, you have advantage on attacks made against creatures who have dealt damage to any other creature other than you since your last turn.
Bargaining
By 6th level, you bargain with fate itself. Attempting to regain control of a dire situation.
When a creature you can see within 60 feet of you falls to 0 hit points, you can use your reaction to sacrifice half of your remaining hit points, immediately restoring an equal amount of hit points to that creature.
You can use this feature a number of times equal to your Constitution modifier (minimum 1), regaining uses on a long rest.
Depression
The weight of sorrow begins to drag you down, but you drag your enemies down with it.
While raging, any enemy within 10 feet of you that starts its turn there has its speed reduced by 10 feet until the start of its next turn. Additionally, when you are dealt psychic damage by a creature, the attacker is dealt the same amount of damage.
Acceptance
There is no peace for you at the final stage. But you find power in embracing loss.
Whenever an effect forces you and at least one additional creature to roll a saving throw, you can choose to fail, accepting your fate. You must make this choice before rolling. When you choose to fail in this way, every other creature of your choice within 80 feet of you automatically succeeds on their save. Any damage dealt to you as a result of this failed save cannot be reduced by any means.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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