Barbarian
Base Class: Barbarian

When a barbarian's fury starts swirling around in his body, it can get so strong that it bursts into rage fueled fire. Barbarians can use this fire not only to see through darkness, but also to offensively attack those who they see as enemies. A powerful Path of Blaze barbarian is brimming so full with fire, anyone near them will feel the burn. They will gain the ability to pour every last bit of rage into their fist to land a devastating strike.

Level 3: Level 3: Blazing Rage

 Starting on Level 3, the barbarian can expend one rage charge to explode in Blazing Rage, which can either explode in a 15 foot radius of 1d6 fire damage for everyone inside and make them do a DC 14 Dex throw to see if they can dodge it. If you dodge it you take half damage. Or they can channel this Blazing Rage into their next attack which will add 1d8 fire damage to the attack along with burning the victim.  Every rage charge expended increases the die count by 1

Rage Upscale

By expending one extra rage charge, the die count for the barbarians Blazing Rage will be increased by 1.

Level 3: Level 3: Burning Eyes

.Starting on Level 5, the barbarian will passively emit 10 foot radius of bright light from his eyes( toggleable). He can see through up to 100 meters of non magic casted darkness.

Level 6: Level 6: A Mind Clouded By Flame

Starting on Level 6, the barbarian has resistance to being charmed and frightened. If someone tries to do these things to them, they can expend one rage charge to deal 1d8 fire damage and 1d10 psychic. Every extra rage charge expended will increase the fire damage by one 1 die. You can use this once per short rest.

Rage Upscale

When someone activates the damaging feature of A Mind Clouded By Flame, you can expend a rage charge to increase the amount of fire damage die by 1.

Level 10: Level 10: Heart Blaze

 Starting at Level 10, while raging, you can exchange 10 hit points for 1d8 fire damage on your next attack. You can use this once per long rest. If you reach 0 hp when you use this you will die. No death saving throws because your heart has burnt to ash.

Level 14: Level 14: Primal Inferno

 Starting at Level 14, while raging, you have full immunity to fire damage and every enemy in a 30 foot radius of you takes 1d4 fire damage passively per round. ( You can use a rage charge to increase the die count by 1.) You gain the action, Inferno Fist, which is an unarmed strike that deals 4d8 fire damage plus 1d10 bludgeoning damage, and knocks the enemy back 25 meters. If you expend the maximum amount of rage charges and half your total health, the damage will be doubled. If you die using this action, you will die instantly. No death saving throws because your whole body will be burnt to ash. Once per long rest.

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