Base Class: Fighter
Gladiators are just as much performers as they are warriors. Whether brawling in underground fighting rings or fighting for survival in bloodstained arenas, a Gladiator combines martial skill with theatrics to awe and intimidate their audiences
Brutality
Shaped by the intensity of the arena, you’ve learned to execute brutal martial moves. Once per turn, when you hit a creature with an attack roll using a Melee weapon, you can add one of the following Brutality effects of your choice. You can do this a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Short or Long Rest.
Bleed. You can activate the Sap mastery property in addition to a different mastery property you’re using with that weapon, and the target takes extra damage equal to your Charisma modifier (minimum of 1 damage). The extra damage’s type is the same type as the weapon’s type.
Bluff. You can activate the Vex mastery property in addition to a different mastery property you’re using with that weapon, and you have Advantage on the next saving throw you make before the end of your next turn.
Stumble. You can activate the Topple mastery property in addition to a different mastery property you’re using with that weapon, and on its next turn the target can only take a action or bonus action
Combat theaterics
You’ve honed your combat skills to entertain, devastating opponents and dazzling onlookers. You gain the following benefits
. Athletic Flair. Whenever you make a Dexterity (Acrobatics) or Strength (Athletics) check, you gain a bonus to the check equal to your Charisma modifier (minimum of +1). Bonus Proficiency. You gain proficiency in one Skill of your Choice: Acrobatics,Athletics,Deception,Intimidation,Performance
Bolder Brutalities
Your brutal martial prowess has improved. The following effects are added to your Brutality options.
Rive. You can activate the Cleave mastery property in addition to a different mastery property you’re using with that weapon, and you can add your ability modifier to the damage of the additional attack made as part of that property’s activation.
Rush. You can activate the Push mastery property in addition to a different mastery property you’re using with that weapon, and you can immediately move up to your Speed without provoking Opportunity Attacks.
Stagger. You can activate the Slow mastery property in addition to a different mastery property you’re using with that weapon, and the target has disadvantage on the next saving throw bevor your next turn







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