Base Class: Wizard
Chronomancy can be chosen as a wizard subclass at level 3.
- Level 3: Distortion Aura, Choice Chronomancy Spell
- Level 6: Time Step
- Level 10: Choice Chronomancy Spell
- Level 14: Disruption of Time
Distortion Aura
When a non-magical attack is made against you, you may reduce the damage by 2d4. You can use this feature 2 times before needing to have a short or long rest.
Chronomancers can wreath themselves in time rewinding energy, returning afflicted parts of themselves to when they were uninjured.
Time Step
You can phase through any solid that is man-made or recently placed there that is less than 20 feet thick. You can use this feature as many times as your Wisdom modifier with a minimum of one. Expended uses are regained every morning.
Chronomancers use their magic to go back before barriers existed, effortlessly walking past them. To the bare eye they appear to be walking through walls.
Disruption of Time
You can choose one of the following effects in a 30-ft area. It can be used for one spell slot OR by expending a charge of Distortion Aura or Time Step.
- All creatures friendly to you have +10 feet of movement in the type of terrain your in, and have +1 to hit.
- All creatures hostile to you have their movement speed halved and -2 to hit.