Warlock
Base Class: Warlock

You have made a pact with an ancient dragon - one that has outlived many of its kin and reached a level of power near unmatched on the Material Plane. These beings bide much of their time in seclusion, often inspiring cults and followers around themselves and on rare occasions influencing entire regions. Dragons vary heavily in motivation, some being inspiring leaders, others wise sages, and a handful being greedy warlords. With many centuries of experience, many bless like-minded travelers to be their servants and expand their reach, knowledge, and ever growing hoards of wealth.

Dragon Kind

You choose your patron’s kind or determine it randomly, using the Dragon Kind table. You also choose one damage type from the corresponding list to be associated with your patron.

d6 Kind Damage Type (Choose One)
1-2 Chromatic Acid, Cold, Fire, Lightning, or Poison
3-4 Metallic Acid, Cold, Fire, Lightning, or Radiant
5-6 Gem Force, Necrotic, Psychic, Radiant, or Thunder

Expanded Spell List

1st-level Dragon feature

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The Dragon Expanded Spells table shows the genie spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind: chromatic, metallic, or gem.

Spell Level Dragon Spells Chromatic Spells Metallic Spells Gem Spells
1st feather fall thunderwave command magic missile
2nd gust of wind scorching ray aid detect thoughts
3rd protection from energy lightning bolt spirit guardians slow
4th private sanctum fire shield freedom of movement phantasmal killer
5th legend lore cloudkill dispel evil and good telekinesis

Weapons of the Hoard

1st-level Dragon feature

You gain proficiency with martial weapons and heavy armor. Unless you have heavy armor proficiency from another source, you cannot cast spells from another class while wearing heavy armor.

Scales of Defense

1st-level Dragon feature

You gain a fraction of your patron's draconic power. When you take damage of the type associated with your patron's kind, you can use your reaction to gain resistance to that instance of damage, and cause your next attack within one minute to deal an extra 1d6 damage of that type. You can use this reaction a number of times equal to your proficiency bonus, regaining all uses upon finishing a long rest.

Aspect of the Dragon

6th-level Dragon feature

You gain a benefit based on your Patron's kind:

Chromatic

You have advantage on saving throws against being frightened or poisoned. Additionally, whenever you cast a spell that deals acid, cold, fire, lightning, or poison damage, you can replace that damage with the one associated with your patron.

Gem

You have advantage on saving throws against being charmed or stunned. You can also telepathically speak to any creature you've seen within the past hour, so long as they're within 120 feet. The creature can respond back telepathically, but must know a language to understand or respond.

Metallic

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. When you make a Charisma or Wisdom ability check, you can add a d6 to the roll. Once you add to a roll in this way, you can't do so again until you finish a short or long rest.

Drake's Breath

10th-level Dragon feature

You learn the magic to summon your patron's powerful breath. As an action, you can conjure a 30-foot cone. Creatures in the area must succeed on a Dexterity saving throw against your spell save DC or take 8d6 damage of your patron's type. On a success, a creature takes half as much damage. This action counts as a 4th level spell for your features or items.

Once you use this action, you cannot use it again until you finish a long rest or use a Pact Slot to use it again. When you use a Pact Slot in this way, the damage increases to 10d6 instead. When you later gain Mystic Arcanum, you can use this feature instead of casting that spell, dealing an additional 2d6 damage for every slot level above 5th (to a maximum of 18d6).

Mortal Flight

14th-level Dragon feature

You've learned how to manifest the wings of your patron. As a bonus action, you can grant yourself a pair of ethereal wings for one hour. While these wings persist, you have a fly speed of 80 feet, do not provoke opportunity attacks unless you wish to, and can use your Scales of Defense for any damage type. Once you use this bonus action, you can't do so again until you finish a long rest.

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