Fighter
Base Class: Fighter

In the world of adventurers and warriors, fighters are known for their diverse combat styles, each honed to perfection. One such style, known as the Style of the Wind, focuses on swift, precise strikes and fluid movement. Those who follow this path are often described as being sharp, direct, and unyielding, much like a blade cutting through the air.

​But you, a true warrior, have gone beyond mere mastery. You haven't just learned to emulate the wind—you have become a part of it. The wind now whispers secrets of movement and combat to you, guiding your every step and strike. You are no longer just a fighter; you are a Warrior of the Wind, a force of nature on the battlefield. Your movements are as unpredictable as a gale, your strikes as sharp as a gust of wind, and your presence as undeniable as the coming storm. You embody the very essence of the wind, making you a truly formidable opponent.

 

 

Creators Note: Okay, I do not know how to do this. But to gain access to this sub-class, the fighter has to have killed 5 entitys with an affinty for lightning and won 15 fights without taking any damage at all during the entire fight.

Path of Wind

Path of Wind. You have 3 wind points, you regain 1 wind point per short rest and 3 per long rest. It grants you an automatical critical hit and what comes with it at the cost of 1 wind point when you us ethis feature.

Wind swept

Doubles your speed and jump reach.

Leaf blow

Shoot 10 very compressed and high speed wind bullets out of your mouth.

Roll 1d10 to determine how many of the bullets hit.

Each bullet does 1d4 +2 +dexterity bonus.

Blessed by Wind

You have been blessed by Wind.

You are constantly surronded by an Aura of Wind that lays arouns you like clothes. This Aura has basically no reach as it is only about 1inch (2.5cm) away from your skin.

You negate all Windspells.

Every attack against you gets a damage reduction of ⅕.

Spirit Wind

You gain a Spirit familiar/companion. While this Spirit counts as Monster, it is bound to you. You summoned a Force type Spirit (Please use my homebrew Monster "Force Spirit " along with this homebrew class once you reach this point.) You are able to controll what Spell your spirit uses. So you are practically a two player character.

Winds Wrath

Nothing for now

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2025 11:38:04 AM
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