Sorcerer
Base Class: Sorcerer

These sorcerers wield their Nullification Soul to protect allies, deny enemies, and suppress the chaos of magic with sheer willpower.

Level 3: Aura of Nullification

You gain proficiency in Arcana.

Whenever a creature you can see within 20 feet of you casts a spell, you may use your reaction to create a disruptive pulse of nullifying energy. The caster must succeed on a Constitution saving throw against half of your Sorcerer Spell Save DC ( Rounded UP) or the spell fizzles and has no effect. You can use this ability a number of times equal to 1 + your Charisma modifier (minimum 1) per long rest.

This does not expend spell slots and functions separately from counterspell.

 

Nullification Soul Spells

$rd: shield, absorb elements, silence, magic weapon

5th: counterspell, dispel magic

7th: banishment, resilient sphere

9th: wall of force, hold monster

Level 3: Wave of Denial

You learn to release a disruptive wave of energy. As an action, you can expend 1 sorcery point to create a 10-foot-radius pulse centered on yourself. Until the start of your next turn, creatures in the area have disadvantage on concentration checks to maintain spells.

Level 6: Arcane Suppression

When you successfully counter or nullify a spell (via counterspell, dispel magic, Aura of Nullification, or Wave of Denial), you regain sorcery points equal to half the level of the spell countered (rounded up).

Additionally, hostile creatures within 10 feet of you have disadvantage on saving throws to maintain concentration and spells for 1 Round.

Level 14: Wave Mastery

Your Wave Magic has grown powerful enough to blanket the battlefield.

As an action, you can spend 3 sorcery points to unleash a 30-foot-radius Anti-Magic Wave. For 1 minute, this area counts as if under a weaker version of an anti-magic field:

Spells of 3rd level or lower automatically fail if cast within the area.

Spells of 4th level or higher require a spellcasting ability check (DC = your Spell Save DC) to succeed. On a failure, the spell fizzles.

You can use this feature once per long rest unless you spend 5 sorcery points to use it again.

Level 18: Absolute Nullification

You embody the pinnacle of spell denial.

When you use counterspell or your Aura of Nullification, you may choose to attempt to cancel all spells of the same level or lower being cast within 60 feet at that instant.

In addition, you are unaffected by the first spell that targets you on each of your turns (it fizzles harmlessly).

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