Base Class: Monk
Warriors of the Mind awaken the power of their minds to augment their physical might. They harness this psionic power to infuse their unarmed strikes, lash out with telekinetic energy, and create barriers of mental force.
Psionic Power
You harbor a wellspring of psionic energy within yourself. It is represented by your Focus Points, which fuel powers you have from this subclass.
Protective Field. When you or another creature you can see within 30 feet of you takes damage, you can take a Reaction to expend one Focus Point, roll one martial arts die, and reduce the damage taken by the number rolled plus your Wisdom modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force.
Psionic Strike. You can propel your body with psionic force. Once on each of your turns, immediately after you hit a target with an unarmed strike and deal damage to it, you can expend one Focus Point, rolling one martial arts die and dealing Force damage to the target equal to the number rolled plus your Wisdom modifier.
Telekinetic Movement. You know the Mage Hand spell. You can cast it without Verbal or Somatic components, and you can make the spectral hand Invisible.
Telekinetic Adept
You have mastered new ways to use your telekinetic abilities, detailed below.
Psi-Powered Leap. When you use Step of the Wind and expend a Focus Point, you gain a Fly Speed equal to twice your Speed until the end of the current turn.
Telekinetic Thrust. When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw (DC 8 plus your Wisdom modifier and Proficiency Bonus). On a failed save, you can give the target the Prone condition or transport it up to 10 feet horizontally.
Bulwark of Force
You can shield yourself and others with telekinetic force. As a Bonus Action, you can choose creatures, including yourself, within 30 feet of yourself, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). Each of the chosen creatures has Half Cover for 1 minute or until you have the Incapacitated condition.
Once you use this feature, you can’t do so again until you finish a Long Rest unless you expend two Focus Points (no action required) to restore your use of it.
Telekinetic Master
You always have the Telekinesis spell prepared. With this feature, you can cast it without a spell slot or components, and your spellcasting ability for it is Wisdom.
Once you cast the spell with this feature, you can’t do so in this way again until you finish a Long Rest unless you expend two Focus Points (no action required) to restore your use of it.
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