Barbarian
Base Class: Barbarian

Path of the Demon

Barbarians who walk the Path of the Demon embrace a violent, destructive force lurking within themselves. Their rage is not merely primal — it is a hunger that gnaws at their flesh and soul, empowering them at a terrible cost.

When these warriors unleash their inner persona, they trade blood for power. Every swing of their weapon is fueled by self-inflicted torment, and every wound only drives them further into a frenzy. Those who survive long enough to master this path become living avatars of fury, demons clad in mortal flesh, and their very presence on the battlefield is a terrifying omen of ruin.

Level 3: Demonic Frenzy

 3rd-level Path of the Demon

  • Empowered Rage. While raging, your melee weapon attacks deal an extra 1d6 damage, once per turn (this stacks with your normal Rage damage).

  • Blood Offering. At the start of your turn while raging, you may choose a damage die: d4, d6, d8, d10, or d12. Roll it. You take damage equal to the result (this damage ignores resistance and immunity). Until the start of your next turn, when you hit with a melee weapon attack, you add the result of that die to your damage roll (once per turn, just like your Rage bonus).

Flesh of the Abyss

6th-level Path of the Demon

Your rage warps your body with infernal resilience.

  • Whenever you use Blood Offering, you gain temporary hit points equal to your Constitution modifier.

  • While raging, you have resistance to fire damage and necrotic damage.

Relentless Torment

10th-level Path of the Demon

Pain drives your fury even further.

  • Whenever you take damage from Blood Offering, you also add your Constitution modifier as bonus damage to the same attack.

  • While raging, if you are reduced below half your maximum hit points, you gain advantage on attack rolls until the end of your next turn.

Demon Ascendant

14th-level Path of the Demon

You have become the embodiment of your empowered persona.

  • At the start of your turn while raging, you may choose to maximize your Blood Offering die (taking maximum damage but also adding maximum bonus damage).

  • Once per rage, when you are reduced to 0 hit points by damage, you may instead drop to 1 hit point and immediately make one melee weapon attack with advantage.

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