Warlock
Base Class: Warlock

Your patron is an immortal spirit of flame and rebirth, an eternal firebird that dies in ashes only to rise again. Whether you serve it as a chosen vessel of its fiery will, a guardian of its secrets, or a thief who stole a spark of its eternal flame, your soul is forever entwined with fire and renewal. Warlocks of the Phoenix Eternal embody both destruction and restoration, burning brightly but never truly fading.

Expanded Spell List

Expanded Spell List

Flame of Rebirth

You carry the eternal flame within you.

  • When you deal fire damage with a warlock spell or cantrip, add your Charisma modifier to one damage roll of that spell.

  • You gain resistance to fire damage.

  • When you would make a death saving throw, you may instead choose to immediately succeed on one saving throw. You can’t use this again until you finish a long rest.

Ashen Wings

You can manifest wings of ash and flame.

  • As a bonus action, you can summon fiery wings for 1 minute. While they’re active, you gain a flying speed equal to your walking speed.

  • Whenever you first summon your wings each turn, each creature of your choice within 10 feet takes fire damage equal to your proficiency bonus.

  • You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.

Immortal Spark

The fire of the Phoenix sustains you.

  • You gain immunity to fire damage.

  •  when you take fire damage from any source, you may heal hit points equal to half your warlock level.

 

  • If you would be reduced to 0 HP by non-fire damage, you may use your reaction to burst into flames. You instead drop to 1 HP, and each creature of your choice within 10 feet takes fire damage equal to your warlock level + Charisma modifier. You can’t use this again until you finish a long rest. 
  • Whenever you use a spell to heal a creature, you heal the maximum possible amount as well as add your proficiency bonus modifier to the amount healed

Rebirth in Flame

Death cannot hold you long.

  • When you die, your body is reduced to ash in a fiery explosion. Each creature of your choice within 20 feet must make a Dexterity saving throw against your warlock spell save DC, taking 6d10 fire damage on a failed save, or half as much on a success.

  • At the start of your next turn, you reform from the ashes at full hit points and the effects from a long rest in an unoccupied space within 30 feet of where you died.

  • Once you use this feature, you can’t do so again until 1d4 long rests have passed.

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