Base Class: Cleric
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are patrons of necromancers, death knights, liches, mummy lords, and vampires. Gods of the Death domain also embody murder (Anubis, Bhaal, and Pyremius), pain (Iuz or Loviatar), disease or poison (Incabulos, Talona, or Morgion), and the underworld (Hades and Hel).
Level 3: Reaper
You learn one Necromancy cantrip of your choice from any spell list. When you cast a Necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.
Level 3: Death Domain Spells
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Death Domain Spells table, you thereafter always have the listed spells prepared.
| Cleric Level | Prepared Spells |
|---|---|
| 3 | False Life, Ray of Sickness, Blindness/Deafness, Ray of Enfeeblement |
| 5 | Animate Dead, Vampiric Touch |
| 7 | Blight, Death Ward |
| 9 | Antilife Shell, Cloudkill |
Level 3: Touch of Death
You can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can expend a use of your Channel Divinity to deal extra Necrotic Damage to the target. The damage equals 5 plus your Cleric level extra Necrotic Damage.
Level 6: Inescapable Destruction
Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic Damage dealt by your Cleric spells and Channel Divinity options ignores Resistance.
Level 17: Improved Reaper
When you cast a Necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, you must provide them for each target.
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