Base Class: Barbarian
BARBARIAN
Path of The Punk
At 3rd level, a barbarian gains The Primal Path feature. Path of The Punk is an option available to a barbarian, in addition to options from other sources.
In Murka, there is a rage growing amongst the people. A rage against the corporate machine that grinds Murka's citizens into nothing more than bucks. This rage has manifested in the form of Murkan punks.
Murkan punks hate their corporate overlords and eschew societal norms by conforming to totally new and completely unique norms. Their rage stems from systemic social injustices and is honed through their war chants and battlecries. Punks are just as likely to wield a sharpened tongue as a shredding axe.
Murkan punks believe in freedom - the freedom to like what you want to like and to play what you want to play, as sloppily as you want to play it, so long as it's good and has passion. As a result, they hate rules that hinder creative freedom or limit people's ability to express themselves.
Level 3: Proficiency
When you choose this subclass at 3rd level, you gain proficiency in performance and the shredding axe. In addition, you acquire a shredding axe appropriately sized for you.
Level 3: Shredding Axe
Punks of Murka past learned that they needed to be ready to shred both epic guitar solos and fascists at a moment's notice. Enter the Shredding Axe. Part axe. Part guitar. All badass.
A shredding axe is a martial weapon with the Versatile property. In addition, it has special properties that demand a unique skill set to even wield it but offer great benefit to the musician that master its application.
SHREDDING AXE
A shredding axe is a rare type of specialized weapon used by punk barbarians to both play and slay. A wide double-bladed body is affixed to a flat fretted guitar neck, which is used as a shaft.
Cost: 200gp
Damage: 2d6 slashing
Weight: 15 lbs.
Properties: Versatile(1d12), Special.
Shredding Axe: A creature that is not proficient with both martial weapons and the performance skills is not proficient with a shredding axe.
If you are proficient with the shredding axe,
you are also considered to have expertise in any performance checks with it.
Level 3: Down The System
At 3rd level, your rage the injustices of capitalist society wells to the forefront of your mind and manifests in psyche-shredding or thunderous, ways. When you enter a rage, you can choose to be either Thunderstruck or Psychedelic.
Thunderstruck. For the duration of your rage, you can cause your melee and thrown weapon attacks to deal thunder damage instead of bludgeoning, piercing, or slashing damage. When you deal damage this way, the target is pushed 10 feet directly away from you. If you are Small or smaller, you can affect Large or smaller creatures. Otherwise, you can push creatures up to 1 size category larger than you.
Psychedelic. For the duration of your rage, you can cause your melee attacks to deal psychic damage instead of bludgeoning, piercing, or slashing damage. When you deal damage this way, you gain temporary hit points equal to your proficiency bonus.
When your Thunderstruck or Psychedelic rage ends, you gain a point of exhaustion unless you choose 100 gold pieces within 10 feet of you. The gold magically turns to ash and is destroyed.
Level 6: Clash of Mistfits
At 6th level, your connection to true anarchy and anti establishment beliefs manifest in the form of powerful spirits that channel punks of the past to aid in your fight. Each time you rage, you can choose to channel one of these spirits and gain its powers. If you choose a number of gold coins equal to fifty times your barbarian level when you enter the rage (as per your Down The System ability), you may channel a second spirit for the duration of the rage. If a single attack makes a creature roll multiple saving throws against your abilities or spirits, you must choose one of the saving throws instead.
On a successful save, the target is unaffected by all of the abilities.
On a failed save, the target is affected by all of them.
Level 6: Spirits
When channeling your Clash of Misfits, choose one of the following spirits:
CATTI SMYTH
You channel the spirit of famous tabaxi poet, Catti Smyth whose revolutionary spoken word punk poetry could tear a facist apart from a quartermile away. You are granted a fraction of her power, and her voice echoes on the biting edge of your attacks.
While you're Thunderstruck, melee attacks have a reach of 10 feet and you double the range of attacks made with thrown weapons.
GREN DRANZAG OF THE MIST FISTS
You channel the spirit of the terrifying green dragonborn, Gren Dranzag of the Mist Fists. Known for his horrifying illusions that once caused a city guard's skeleton to jump from it's body and flee, Dranzag shrouds you in a small portion of the nightmares he crafts to frighten your foes.
While you're Psychedelic, the first time on a turn you deal psychic damage to a target, it must make a Wisdom saving throw or be frightened until the end of its next turn. The DC for this save is equal to 5 + the damage dealt.
JETTA THE BLACK HEART
You channel the essence of Jetta, who rocked so hard she ascended to godhood. A sliver of her divine power imbues you with the fire that she once held in life.
You gain fire resistance while channeling this spirit. In addition, your attacks each deal an additional 1d8 of fire damage.
A. CHARR OF THE MALICIOUS MINDS
You channel the spirit of A. Charr of the Malicious Minds. A group known for blending various musical genres with punk. It's said they once shredded so supremely that they floored their audience, literally.
When you hit a creature with a weapon attack while you're Psychedelic, it must make a Constitution saving throw or be knocked prone. The DC for this saving throw is equal to 5 + the damage dealt.
BILLY GOAT THE STRONG ARM
You channel the spirit of famous ram-headed punk musician, Billy Goat the Strong Arm. Legends say he once toppled an entire Walmoria entrance with a single headbutt while decrying Murkan foolishness.
You grow a pair of ram horns on your head and your skull plate thickens while channeling this spirit. When you take the attack action, you can headbutt a target within 5 feet of you as a bonus action. You're proficient with this Strength based weapon attack. On a hit, it deals 1d8 bludgeoning damage and if the target is no more than one size larger than you, it must make a Strength saving throw with a DC equal to 5 + the damage you deal, or be pushed 10 feet directly away from you.
These spirits are the idealized form of the personas and what those personas stood for when presented on stage. And while they are drawn from real world individuals, they are not meant to be accurate reflections of who they are or what they stand for now.
Level 10: Killing The Name
At 10th level, when you enter a rage, you may declare a creature that you can see as the target of your rage. Each time you deal thunder or psychic damage to that target during that rage, you may roll one of the attack's damage dice one additional time and add it to the damage dealt. If that creature reports to some kind of authority figure, it has disadvantage on saving throws against effects caused by a spirit you are channeling.
Level 14: Blitzkrieg Blast
At 14th level, you reach the peak of punk power and can use your voice or a tasty riff on your shredding axe to tear down the establishment, both literally and figuratively.
Once per short rest, you can use an action to release a sonic attack that targets all creatures and objects in a 30-foot cone in front of you. Creatures in the cone must make a Constitution saving throw or take 6d12 thunder damage. If that creature is a leader or other authority figure, it takes an additional 3d12 thunder damage. The DC for this ability is equal to your barbarian level. Creatures who succeed on the saving throw take half damage. Objects that are not being worn or carried take damage equal to their value in gold, up to a maximum of 50. This damage bypasses resistances and hardness.
-
View User Profile
-
Send Message
Posted Sep 18, 2025Courtesy of Monsters of Murka free sample PDF, i really liked this subclass they made so i tried to have it on Beyond to share it with others.
I don't really know how to automate any of the features so if anyone wants to help flesh out the automation of this subclass features, feel free to let me know how and I'll release a Ver 2 once it's done. For now, you'll just have to track it manually. I also made the Shredding Axe but it's currently not accurate to it's damage description so feel free to make your own if you wish.