Base Class: Monk
Through focused meditation on the destructive and enduring nature of these beings, they learn to channel draconic power into their martial arts. These monks are guardians of ancient hoards and sacred sites, and their strikes carry the weight of a dragon's breath and the resilience of its scales. They are swift and deadly, embodying the raw, untamed power of the most ancient dragons.
Will of the Wyrm
When you fail an ability check or saving throw you can use your reaction and one Ki point to add your Wisdom modifier to the roll. You must use one additional Ki point each successive time you use this, resetting the counter once you take a long rest.
Fury of the Wyrm
You can spend 2 Ki points to add 1 martial arts die to each of your attacks. Dealing acid, cold, fire, lightning or poison damage (your choice each time you activate this ability). Doing this requires your concentration as if you were concentrating on a spell and each time you use this it lasts for one minute. You can spend 2 Ki points to add an additional martial arts die to each attack. You may only add one more martial arts die.
Enhanced Step
When activating your Step of the Wyrm ability you can now concentrate as if concentrating on a spell, to keep your Step of the Wyrm active without using another bonus action or Ki point for up to one minute. You can add an additional 5 feet of movement speed and 1d6 of damage for 2 additional Ki points. You can only spend 2 additional Ki points at this time. (You can spend 2 more at levels 11, 15 and 19) additionally when you activate Step of the Wyrm (even when you do not choose to concentrate on it) you do not provoke opportunity attacks.
Spirit of the Wyrm
Once per day you can cast Summon Draconic Spirit using 7 Ki points. Additionally when you cast this spell this way you gain the same damage resistances the draconic spirit has until the spell ends.
Wyrm’s Exhaltation
You can now concentrate on both Step of the Wyrm and Fury of the Wyrm at the same time. You may also activate both features with the same bonus action. Alternatively, if you choose not to concentrate on Step of the Wyrm you may spend 2 Ki points to add an additional martial arts die to your Fury of the Wyrm feature and if you do so you can now make one additional attack with your bonus action. (2 attacks for your normal Bonus unarmed strike or 3 times for your Flurry of Blows). If you choose to only concentrate on Step of the Wyrm you may add an additional 5 feet to your damage radius and creatures of your choice take no damage from this feature. When concentrating on this version of Step of the Wyrm creatures can now take this damage twice per turn if they enter the radius of your aura more than one time.
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