Base Class: Warlock
Power Sentai Warlocks have made a pact with some being or force with limited ability to directly interact with the world(such as a powerful wizard trapped in a time warp) with the goal of protecting their world from disaster. To do this warlocks are granted the ability to morph, giving them colored magic armor which gives protections and strengths depending on the wearers personality.
Most Power Sentai Patrons will instill a set of rules for their warlocks such as never using the bestowed powers for personal gain, never escalating conflict, and keeping identities hidden.
Most Warlocks with this patron are given a medallion to use as a spellcasting focus, this medallion is generally engraved with an animal, creature, or some other element that the Warlock draws powers or inspiration from.
Level 3: Martial Arts
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
- Simple Melee weapons
- Martial Melee weapons that have the Light property
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield.
Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action.
Martial Arts Die. You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Warlock levels.
Level 3: 1d6
Level 5: 1d8
Level 11: 1d10
Level 17: 1d12
Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Medallion Focus
Upon becoming a Power Sentai Patron Warlock you must choose a color that compliments the symbol of your spellcasting focus:
- Red
- Blue
- Pink
- Yellow
- Black
- Green
- White
Black
Black
Often associated with dependability.
Blue
Blue
Often associated with craftiness.
Green
Green
Often associated with independence.
Pink
Pink
Often associated with kindness.
Red
Red
Often associated with leadership.
White
White
Often associated with adaptability.
Yellow
Yellow
Often associated with tenacity.
Morph
Morph into a true warrior. By expending a spell slot as a bonus action you can switch into a morphed state, donning magic armor that shares a color with your Medallion Focus Color. While morphed you gain the following benefits
- Your armor class equals 10 plus your dexterity modifier and your charisma modifier.
- Your unarmed strikes and monk weapons can deal force damage.
- After morphing you gain temporary hit points equal to your warlock level multiplied by 2.
The morphed state lasts up to an hour. The morphed state can be ended early as an action.
While morphed you do not benefit from armor or shield Armor Class.
While morphed your Spellcasting focus can be changed to a blaster.
Level 6: With Attitude
A number of times equal to your proficiency bonus per long rest you may add 1d4 to a failed roll to attempt to change it to a success.
You also choose one of the following permanent benefits based on your characters personality.
Adaptable
After taking damage, as a reaction, you can gain resistance to that damage type until your next turn while in combat or for a minute while out of combat.
This ability can be used a number of times equal to your charisma modifier per long rest.
Craftiness
Gain proficiency in intelligence saving throws and gain proficiency in a skill of your choice
Dependable
You gain plus 1 to your AC(including while morphed).
Independent
While further than 30 feet from any allies gain plus 3 to attack rolls.
Kind
Give someone of your choice who can hear or see you advantage on a skill check or saving throw.
You can use this ability a number of times equal to your charisma modifier per long rest.
Leader
Select a creature you can see. The next time that creature is attacked the attacker has advantage on attack rolls against it.
This ability can be used a number of times equal to your charisma modifier per long rest.
Tenacious
You gain an initiative bonus based on your charisma modifier.
Level 10: Force Escalation Protocol
While morphed you now gain the following benefits:
- You gain Extra Attack while using unarmed strikes
- As a reaction while falling you can make an acrobatics skill check, if you succeed reduce fall damage by 5 times your warlock level
From now on while near 3 or more enemies after hitting an enemy with an attack you can push them up to 10 feet away from you, after the enemy is pushed away they must succeed on an acrobatics check or be knocked prone.
Level 14: Power Blaster
Lets Finish This!
As an action you can assemble a power blaster using your weapon or spell casting focus. As a reaction any other player within 15 feet can move to within 5 feet of you and add their weapon or power to enhance the power blaster. After construction you then select an enemy you can see and activate the blaster. The chosen enemy must make a dexterity saving throw against your spell save dc. If they fail they will take 6d6 plus 3d10 for every ally who joined the power blaster construction. On a success they take half damage. On a fail they take full damage and are knocked prone.
This ability can only be used once per long rest. Additional uses can be regained by expending spell slots.
Super Invocations
These invocations may be taken in place of eldritch invocations.
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