Base Class: Barbarian
The classic barbarian reinvented into a subclass.
Unkillable
Gain an additional 5 Hit Points per Barbarian Level. Also gain advantage on Intimiation checks.
Resistant Rage
You gain more rage resistances as you level up in this class. You gain 2 additional damage type options at level 3, 2 at level 6, 3 at level 10, and 3 at level 14.
Acid
Gain Acid Resistance while raging.
Cold
Gain Cold Resistance while raging.
Fire
Gain Fire Resistance while raging.
Force
Gain Force Resistance while raging.
Lightning
Gain Lighting Resistance while raging.
Necrotic
Gain Necrotic Resistance while raging.
Poison
Gain Poison Resistance while raging.
Psychic
Gain Psychic Resistance while raging.
Radiant
Gain Radiant Resistance while raging.
Thunder
Gain Thunder Resistance while raging.
Fury
Gain an additional Bonus Action per turn that can only be used to make the Attack Action (can benefit from Extra Attack). If you are dual-wielding you can use either weapon for this attack and can alternate which weapon you are using for each attack (Extra Attack).
Built Different
You are able to Dual-Wield Two-Handed weapons. When you do so you benefit from effects that require you to wield a weapon with two hands even if you aren't. Heavy weapons have no negative effects even if you are a small creature.
Dual Strike
Once per rage, no action required, you may exchange any melee attack to attack with both weapons simutaneously. You roll to attack using both modifiers together and this attack has advantage. If you hit roll the damage of both weapons seperately. If you critical hit for this attack you roll twice the weapon dice for both weapons (after Brutal Critical).
Power Strike
Once per rage, no action required, you may exchange any melee attack to Power Strike. Roll with a +10 to hit and roll twice the weapon dice. If you critical hit for this attack you roll four times the weapon dice rather than twice (after Brutal Critical).
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