Base Class: Wizard
In Armira, Hema is a form of arcane magic derived from the teachings of the goddess Kaisare. She taught mortals how to wield their own mortality as a weapon, fighting against the terrors of the world.
Master of Blood
While you are Bloodied, you receive +3 to spell attack rolls and your spell DC.
Additionally, you have the ability to command blood as if it were water and you were using the Elementalism cantrip. This ability only works on already shed blood (you cannot manipulate blood inside a body), but can be used to seal wounds (this does not heal hp, only stops bleeding).
Sanguine Surge
Once per day, as a bonus action, you can empower your next spell with blood magic. When you do, you have advantage on spell attack rolls and hostile creatures have disadvantage on saving throws against that spell. However, immediately after casting that spell, you take Xd6 damage where X is the level of the spell you cast.
Crimson Mark
As a reaction, when you deal damage to a creature with a spell, you can imbibe a Crimson Mark upon them. Creature with a Mark of Blood cannot regain HP except via a long rest. If they would gain HP via another means, they remove the mark instead.
- At level 10, you no longer need to use your reaction to apply a Crimson Mark.
Bloody Stream
When you deal damage with a spell to a creature with a Crimson Mark, they take an additional 4d6 necrotic damage. This consumes the mark.
Power From Pain
You take half damage from your Sanguine Surge ability.
Previous Versions
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