Base Class: Bard
By entering the College of the Ethereal, the player gives up on their physical form and becomes a specter-like being. Pick an object to attach yourself to. You must remain in contact with your chosen object at all times. All attacks and spells will be done through the chosen object. Physical attacks will be changed to necrotic damage and will look like the attack itself is summoned through the chosen object. In addition, the player can only be interacted with if they both choose to be seen by someone and the same person chooses to believe in them (like a ghost). In combat, the bard cannot be targeted until they make their first attack. People targeting the bard will focus on the chosen object. The chosen object holds the entirety of the user's health. When health drops to zero, health cannot be regained until the object is mended.
Phantom Form
By entering the College of Requiem, the player gives up on their physical form and becomes a specter-like being. Pick an object to attach yourself to. You must remain in contact with your chosen object at all times. All attacks and spells will be done through the chosen object. Physical attacks will be changed to necrotic damage and will look like the attack itself is summoned through the chosen object. In addition, the player can only be interacted with if they both choose to be seen by someone and the same person chooses to believe in them (like a ghost). In combat, the bard cannot be targeted until they make their first attack. People targeting the bard will focus on the chosen object. The chosen object holds the entirety of the user's health. When health drops to zero, health cannot be regained until the object is mended.
Level 3: Phantom Melodies
Your ability to inspire people evolves, speaking to their very soul.
Using Spectral Melodies. As a Bonus Action, you can perform one of four different songs to affect one ally or enemy.
Lullaby for the Restless. Your melody refreshes a creature of your choice if they are in range of your voice, regaining Hit Points equal to 2d6 plus your spellcasting ability modifier.
At Higher Levels. Your healing melody fulfills even more. The melody heals 2d8 at level 5, 2d10 at level 10, and 2d12 at level 15.
Ballad of Bolstered Defense. Your melody bolster the defenses of a creature of your choice if they are in range of your voice increasing their armor class by 1d4/2.
At Higher Levels. Your melody of evasiveness bolsters even more. The melody increases armor class at 1d6/2 at level 5, 1d8/2 at level 10, and 1d10/2 at level 15.
Waltz of the Bard. Your melody disrupts a creature of your choice if they are in range of your voice. The target must succeed on a DC (8 + proficiency bonus + Cha modifier) Intelligence saving throw or they have disadvantage on their next attack roll.
Accidental Aria. Your melody speaks to the soul of a creature of your choice if they are in range of your voice. The target must succeed on a DC (8 + proficiency bonus + Cha modifier) Wisdom saving throw. On a failed save, the target has the Charmed condition until they either attack or are attacked. When the ability ends, they are aware that they have been bewitched by your music.
Number of Uses. You can use a phantom melody a number of times equal to your songs remaining.
Spectral Serenade (Reprise)
Your music raises people's morale, giving them another chance to give it their all.
Using Spectral Serenade (Reprise). As a Bonus Action, you can exchange your songs to allow people another single use of their special abilities.
You can also exchange your songs for spells. To find the price of a spell exchange, take the level of the spell divided by 2 (rounded down). That is how many of the resource that will be required for a single exchange. (A level 4 spell would cost 2 songs).
Number of Uses. You can use the reprise the number of times equal to the number of songs remaining.
Hidden Harmony
You focus on listening to the rhythms and melodies of the world and people around you.
Once per day, you can opt to choose to roll insight with advantage, regardless of any debuffs that have been bestowed upon the player.
Once per day, you can opt to choose to roll perception with advantage, regardless of any debuffs that have been bestowed upon the player.
Phantom's Duet
Your melody reaches the very soul of a creature of choice within range of hearing, turning them ethereal, just like you until you lose concentration. Like you, their damage turns to necrotic and their health is tied to your object. Whenever you take damage, they also take damage. However, they cannot take damage from a direct hit anymore. In addition, while in the duet, you can help them hit attacks by adding your roll to theirs and they can do the same for you. Your armor class raises by their (AC - 10)/2. You are also able to give and receive each other's actions and bonus actions for use on the following turn.
Number of uses: This effect is maintained 1 turn for each song. If you keep it up for one turn, it costs one song up to expending all of them. You can still use other melodies while playing the duet.
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