Base Class: Barbarian
Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.
Restriction: Dwarves Only
Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture.
Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM's setting or your DM's version of the Realms.
Level 3: Battlerager Armor
You gain proficiency in Smith’s Tools and Leatherworker’s Tools. If you already have proficiency in either of these you instead gain proficiency in another Artisan’s Tool of your choice.
You gain the ability to both make and wear Battlerager Armor. During a long rest, you can convert any suit of non-magical or magical light or medium armor to Battlerager Armor. The armor will retain all its original properties (including enchantments and magical effects, if any). You can only have one suit of Battlerager Armor at any time, any previous suit of Battlerager Armor will lose its special properties if you create a new one.
Battleragers of Dwarven descent have a special affinity for this Barbarian Path. A dwarven Battlerager can convert a suit of magical or non-magical heavy armor to Battlerager Armor. This suit of armor will retain all its original properties, except that it will count as medium armor for all of your Barbarian abilities.
It is not possible for your Battlerager Armor to be removed without your consent.
While wearing Battlerager Armor, Battleragers gain a number of benefits:
- You can make special attacks with your armor spikes – armor strikes. These armor strikes count as simple melee weapons that do 1d8 piercing damage and use your Strength modifier for the hit and damage rolls. If your armor is magical, these strikes will also count as magical, and any bonuses to the enchantment level of the armor will be applied to these strikes, for example +1 armor will strike as a +1 weapon for the purposes of attack and damage rolls.
- You can choose to make unarmed strikes with armor strikes instead.
- While raging you can make a bonus action armor strike.
- When you successfully grapple a creature or a creature successfully grapples, engulfs or swallows you the creature takes damage equal to an armor strike. Any creature you have grappled at the start of your turn takes 1d8 damage.
- You gain proficiency in Intimidation if you don’t already have it. While raging, you have advantage on Intimidation skill checks.
Level 6: Reckless Abandon
- You gain temporary HP equal to your 3 + your Constitution modifier when you start your Reckless Attack. If you are wearing Battlerager Armor with an enchantment of +1 or greater you also add the enchantment level to the temporary HP gained.
- While raging you can also grant this temporary HP to up to 5 creatures of your choice within 30ft of you. You can do this a number of times equal to your proficiency bonus and you regain all uses on a long rest.
Level 10: Battlerager Charge
You can Dash as bonus action. If you move at least 10ft in a straight line as part of this Dash you can also do one of the following:
- Include your bonus action armor strike as part of this bonus action. You add a +5 bonus to the damage roll for this attack if you are raging and wearing Battlerager Armor.
- Make a grapple attempt as part of this bonus action. You add a +5 bonus to the damage roll on a successful grapple if you are raging and wearing Battlerager Armor.
- Make a shove attempt as part of this bonus action, shoving an enemy creature up to 10ft away if successful, up to 20ft if you are raging.
Level 14: Spiked Retribution
An attacker within 5ft who hits you will now get piercing damage equal to your Strength modifier in retaliation from your Battlerager Armor. This will be magical damage if you are wearing magical armor. While raging you can choose to make this retaliatory damage equal to one of your armor strikes instead.
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