Monk
Base Class: Monk

The Warrior of Destinies monk follows foresight granted to them from inner tranquility and meditation, that lead their actions on the battlefield. 

Level 3: Meditative Foresight

Immediately after completing a long rest, you may choose to meditate. During this meditation, you receive portents of events that will come to pass. In doing this, you can use focus points, converting each used focus point into a Destiny Die. For each focus point used, roll 1d20 and record the result. Whenever you make an attack roll, skill check, or saving throw, you may choose to use one of these numbers as the result instead. This must be done prior to rolling your die. 

Additionally, when an enemy that you can see within 60-feet from you, makes a similar roll, you may choose to use one of these as well.

Importantly, when choosing to use your focus in order to create a Destiny Die, you don't simply use your focus point, you reduce your maximum focus by the amount of Destiny Die made, until you take your next long rest. 

Level 6: Tranquil Preparation

When you use a focus point as part of taking an action that targets a creature, the resulting roll is made at advantage. 

Additionally, when a creature takes an action that targets you, you may take a reaction and spend a focus point to have them make an attack roll at disadvantage.

Level 11: Third Eye

You open your third eye and see things for as they are. You can do this as many times up to your proficiency bonus. When you do, you create an aura that spans a 40-ft radius, which lasts for 10 minutes.  

Secret Doors, Secret Door Mechanisms, Traps, Locks, Magical Items, and Creatures. 

During the time that the aura is active, Flurry of Blows, Patient Defense, and Step of the Wind do, do not cost focus points.

Finally, you can spend a focus point to take a bonus action, to either Identify a found magical item within the aura, or to discover the resistances, immunities, and vulnerabilities of a creature within the aura.

Level 17: Spiritual Conditioning

You gain an additional Extra Attack, and are granted improved unarmored defense. While not wearing armor, your base armor class equals 14 plus your DEX and WIS modifiers. Finally, when you make use of your third eye ability, any unarmed strike, melee weapon, or ranged weapon attack that you make, are rolled with advantage while you are within the aura. For these purposes, your target must also be within the aura. 

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