Barbarian
Base Class: Barbarian

This barabarian subclass is (bear ) lycanthrope themed. It plays into the fact of it being a curse.

Lycan Form

3rd-level Path of the Blood Moon feature

At 3rd level, you learn to transform and become a hybrid between you and your lycanthrope animal. Your lycanthrope animal determines the abilities you gain from this path. When you enter a rage, you can choose to instead expend two uses of rage to also enter your hybrid form. When you enter your hybrid form, any equipment you’re wearing or carrying isn’t transformed. While in your hybrid form, you are considered to be proficient with your unarmed strikes, you have darkvision out to a range of 60 feet (if you already have darkvision, your darkvision’s range is increased by 30 feet)

Bear. While in your hybrid form, your unarmed strikes deal 2d8 + your Strength modifier slashing damage. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. 

• Vulnerable to silver: You gain vulnerability  to slashing, piercing and bludgeoning damage made by silvered weapons.

  • Weakness to Wolf's bane- advantage on checks to find the herb. When ingested, (disadvantage DC 18 CON save), on failure take 1d12 poison damage and become posioned, where then a DC 10 CON save to retain lycan form. On success, take half damage.

• Toughened hide: You gain a +1 bonus to your AC

Werebear Prowess

6th-level Path of the Blood Moon feature

The feral power within you increases, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

You gain a climbing speed equal to your walking speed in your normal and lycan form. 

Werebear prowess. Your hit point maximum increases by an amount equal to your level and whenever you gain a level hereafter. 

Werebear's blood

10th-level Path of the Blood Moon feature

At 10th level, you embrace your curse further and adopt some of your lycanthrope animal’s mannerisms and instincts. You gain the following benefits: WereBear. You have advantage on Wisdom (Survival) and Charisma (Intimidation) checks

Your unarmed strikes damage becomes 1d6 + your Strength modifer bludgeoning damage.

You have advanced animal hearing, allowing you to understand and speak with animals innately.

True Lycanthropy

14th-level Path of the Blood Moon feature

The bear within you grows so powerful that you can spread its resilience to others and gain ferocity from them joining your hunt. When you enter your rage, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). They each gain a number of temporary hit points equal to your barbarian level. Until the rage ends, the you can each use the following benefit once on each of your turns: when the creature hits a target with an attack roll and deals damage to it, the creature can roll a d6 and gain a bonus to the damage equal to the number rolled.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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