Wizard
Base Class: Wizard

You consider distance and matter to be flexible guidelines rather than physical laws. Conjurers harness the power of magic that moves creatures instantly through space.

Level 3: Benign Transposition

As a Bonus Action, you teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Medium or smaller creature. If that creature is willing, you both teleport, swapping places. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Short or Long Rest.

The range of your Benign Transposition feature increases when you reach Wizard levels 6 (60 feet), 9 (90 feet), and 12 (120 feet).

Level 3: Conjuration Savant

Choose two Wizard spells from the Conjuration school, each of which must be no higher than level 2, and add them to your spellbook for free. In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Conjuration school to your spellbook for free. The chosen spell must be of a level for which you have spell slots. 

Level 6: Durable Summons

When you cast a Conjuration spell to summon or create a creature using a spell slot, that creature gains Temporary Hit Points equal to twice your Wizard level when it first appears. While it has these Temporary Hit Points, the creature has Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.

Level 10: Focused Conjuration

Taking damage can’t break your Concentration on Conjuration spells.

Level 10: Favored Summon

You can choose one spell from the following list: Summon Aberration, Summon Construct, Summon Dragon, Summon Elemental, or Summon Fey. You can cast this spell without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest. Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting.

Whenever you finish a Long Rest, you can change your spell choice.

Level 14: Splintered Summons

When you cast a Conjuration spell that summons a creature, like Summon Dragon, using a spell slot, you can modify the spell to summon two creatures with the spell instead of one. If the spell allows you to choose which kind of creature you summon, you can choose two different kinds. The creatures use the stat block and rules denoted by the spell, and manifest in different unoccupied spaces of your choice within the spell’s range, but the summoned creature's Hit Points are halved. If you lose Concentration on the spell, both creatures disappear. Once you use this feature to modify a spell in this way, you must finish a Long Rest before you do so again, unless you expend a spell slot of 5th level or higher to restore your use of it (no action required).

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