Base Class: Fighter
Some warriors draw their strength from bloodlines, training, or divine favor. You, however, have been chosen by a powerful force beyond yourself — a bond to a Morpher that grants you the ability to transform into a brightly coloured hero. In this form, you fight with enhanced strength, speed, and resilience, channeling energy tied to your morpher.
Morphin Warriors are rarely lone heroes. Their powers resonate strongest when fighting side by side with their team, combining strength, strategy, and spirit to overcome threats too great for any one person. When a Morphin Warrior takes the field, the call to action is unmistakable: it’s morphin’ time.
Level 3: Morphin Form
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Morph Feature: As a bonus action, you can activate your morpher to transform into your armored Ranger form. This lasts until your health drops to 0 or you end it as a bonus action.
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While morphed, you gain:
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+1 AC (armored suit)
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Your unarmed strikes deal 1d6 + Str/Dex damage (counts as magical)
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You can summon a Ranger Weapon (simple or martial weapon you’re proficient with)
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This counts as a magical transformation (can’t be dispelled).
Level 7: Power Boost
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Once per turn, when you hit with an attack while morphed, you can deal an extra 1d6 damage of a type tied to your Power Coin (choose at subclass creation: fire, lightning, cold, radiant, etc.).
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Gain proficiency in Acrobatics or Athletics (if not already).
Level 10: Team Synergy
- When you use Action Surge or Second Wind while morphed, an ally within 30 ft. gains temp HP equal to your Fighter level.
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Additionally, you can spend your reaction to give an ally advantage on one attack roll if they’re also morphed.
Level 15: Finishing move
While morphed, once per long rest, you can unleash a finishing move: make a single weapon attack. On a hit, it deals an extra 4d8 damage to the target and each enemy of your choice within 10 ft. takes half as much.
Level 18: Zord Power
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You gain a Zord, a Huge magical construct that is shaped like a creature of your choice.
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Once per long rest, you can summon it into battle for 10 minutes.
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If multiple Morphin Warriors are in the party, your Zords can combine into a Megazord.







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