Base Class: Fighter
Plaguebringers are warriors who have embraced corruption in its foulest forms. Steeped in toxic alchemy, infected by unholy pestilence, or blessed by blasphemous gods of rot and decay, they stride across the battlefield as living vectors of disease. Their strikes drip with virulent poisons and sizzling acids that melt armor and flesh alike.
Yet this corruption is not merely a weapon—it is their armor. Their bodies become warped and resilient, their wounds sealing with bubbling necrotic slime, their flesh thick with festering scar tissue. Wherever they fight, they spread pestilence and fear, leaving behind only carrion and decay.
To face a Plaguebringer is to watch your defenses crumble and your strength fail as their vile essence seeps into every crack in your armor and spirit. They are not merely fighters, but harbingers of ruin and rot.
Blighted Resilience
3rd-level Plaguebringer feature
Your corrupted body resists harm in ways unnatural and disgusting.
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You gain resistance to poison damage.
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You have advantage on saving throws against disease and being poisoned.
- You can safely handle, ingest, or craft toxic substances that would normally sicken others. You gain proficiency in Alchemist's Supplies
Corrupting Assault
3rd-level Plaguebringer feature
When you take the Attack action on your turn, you can choose to channel foul toxins and corrosive alchemy into your strike. Once per turn, when you hit a creature with a weapon attack in this way:
- The attack deals extra poison or acid damage (your choice) equal to 1d6 + your Constitution modifier.
- The target’s Armor Class is reduced by 1 until the start of your next turn, as caustic acids or virulent toxins weaken armor, flesh, or defenses.
This AC reduction stacks with itself if applied on consecutive turns.
Aura of Contagion
7th-level Plaguebringer feature
Your unnatural presence saps vitality and spreads corruption.
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When a creature you can see within 5 feet of you hits you with a melee attack, it takes poison damage equal to your Constitution modifier (minimum 1).
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As a bonus action, you can activate your Aura of Contagion for 1 minute. While active, any creature of your choice that starts its turn within 10 feet of you must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d6 poison damage
Once you activate this aura, you can’t do so again until you finish a short or long rest
Vile Regeneration
10th-level Plaguebringer feature
You thrive on decay, drawing unnatural life from suffering.
- At the start of your turn, you gain Temporary HP equal to your Constitution modifier + your proficiency modifier
- In addition, you gain immunity to disease and the Poisoned Condition.
Acidic Onslaught
15th-level Plaguebringer feature
When you use Action Surge you unleash a wave of corrosive energy around you. Each creature of your choice within 10 feet must succeed on a dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 4d6 acid damage and suffer a -2 AC penalty until the end of its next turn. On a successful save, it takes half damage and suffers no AC penalty.
Plague Incarnate
18th-level Plaguebringer feature
You become a living embodiment of pestilence and corruption.
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You are immune to poison damage and the poisoned condition.
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Your Corroded Assault damage increases to 2d6 + your Constitution modifier.
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Your Aura of Contagion's damage increases to 4d6 poison damage.
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When you use Second Wind, you also gain resistance to all damage except psychic until the start of your next turn
Previous Versions
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10/1/2025 12:04:08 AM
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13
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1
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1.0
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Coming Soon
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