Base Class: Ranger
The Marksman is a combat focused subclass that gives you proficiency with firearms, great damage options for both single target and AoE, turn manipulation as well as the capability to deal massive damage in one hit. Talk with your DM before using this subclass as it's combat-only aspect can be difficult to implement in some campains.
Level 3: Firearm Proficiency
You gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms
Level 3: Deadeye
When a creature moves for at least 5 feet while within your weapon's normal range, you can use your reaction to make a single ranged weapon attack against that creature. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest
Level 7: Quick Turn
On the first tound of combat, you gain an additional turn on your initiative score +10. On that turn, your ranged weapon attacks deal an additional 1d8 of your weapon's damage type
Level 11: Bullet Hell
As an action, you can unleash a swarm of ammunition all around you. Make a ranged weapon attack against all creatures of your choice within your weapon's normal range, consuming one piece of ammunition for each. you can use this feature once, and you regain the use of it after you finish a long rest
Level 15: Highnoon
The damage from your Quick Turn feature increases to 2d8
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature with a ranged weapon attack until the start of your next turn, you double all the damage from the weapon attack. You can use this feature once, and you regain the use of it at the end of a short or long rest
Comments