Base Class: Sorcerer
Every living thing, even if they cannot cast spells, contains a piece of magic - the magic of the soul. Soulvine sorcerers are those whose eyes have been opened to a new realm - that of Soulspace. It is a realm adjacent to the Ethereal Plane, where the souls of all creatures are visible as plants in a vast jungle. A Soulvine sorcerer exerts their will over Soulspace to enact workings of primal magic on the physical planes.
Level 3: Nature's Magic
When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
Level 3: Channel Soulspace
Your understanding of soul magic allows you to manifest a fragment of your own soul. You learn the Mage Hand cantrip, which doesn't count against the number of cantrips you can learn. The mage hand maifests itself as a spectral plant of your choosing. During the casting of the spell, you can spend a sorcery point to make the hand a tangible object, gaining the properties of a Rope of Climbing and extending the spell's duration to 10 minutes instead of one minute.
Soul Grafting
Your soul fragment has the power to latch itself onto other creatures. While your mage hand is active, you can take a Magic action to force a creature within 30 feet of the mage hand to make a Charisma saving throw. On a failure, the mage hand attaches to the creature's soul, which lasts for the duration of the mage hand. While attached, the creature is considered a target of any spell you cast that has an area of effect, even if the creature is outside the range of that spell. A creature can repeat this saving throw at the end of each of their turns, ending the effect on a success.
Ethereal Refuge
You gain the ability to temporarily move yourself into Soulspace. While your Innate Sorcery is active, you also gain the effects of the Blink spell for the duration. In addition, when you fail a concentration check while Innate Sorcery is active, you can use your reaction to maintain your concentration and shift to the Ethereal plane as specified by the blink spell.
Level 18: Soulspace Projection
Your grasp of soul magic is so great that you can have a creature's soul exist in tandem with their physical body. You can cast the Simulacrum spell without any material components, with the following changes applied:
- The casting time is shortened to 1 hour.
- The target's hit point maximum is also halved upon completion of the spell.
- The simulacrum regains all of its hit points during a long rest without consuming any material components.
- When either the simulacrum or the original creature drops to 0 hit points, the simulacrum is destroyed, the target's maximum hit points are restored, and it immediately regains half of its hit points. Any excess damage is carried over to the original creature.
- You can immediately destroy the simulacrum as a bonus action.
Once you use this feature, you cannot use it again until you finish a Long Rest.
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