Cleric
Base Class: Cleric

Some clerics don't belong to any order, or worship any god. They do not consider themselves clerics, but they can be classified as such, as their divine powers come from faith and zeal.  But due to their belief in themselves and not a higher entity their spell casting ability.

Firearm proficency

You gain the ability to use Firearms and maintain and build them with tinker tools and blacksmith tools.

Magic Bullets

You can channel magical energy into every bullet, This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.  This die gain 1d8 every other level.

  • 1st: 1D8
  • 3rd: 2D8
  • 5th: 3D8
  • 7th: 4D8
  • 9th: 5D8
  • 11th: 6D8
  • 13th: 7D8
  • 15th: 8D8
  • 16th: 9D8
  • 18th: 10D8

Words of Wisdom

Your gun and skill are the only things you can rely on.  You have advantage when attacking with your firearms, Your firearm also gains an extra die of damage.

Aimed shot

Your aim is perfect and you can target specific location when you make a ranged attack. You do not take any disadvantages when using this ability. You can use this ability equal to your Pro. Bonus and your Wis. Modifier.

  • Head – On a hit, the target takes double damage, and has disadvantage on everything for 1 round.
  • Torso – On a hit, the target takes normal damage and is pushed back 10 ft.
  • Arms – On a hit, the target takes normal damage and the foe drops 1 item of the Clerics choice.
  • Legs – On a hit, the target takes normal damage, and must make a Constitution Saving Throw.(DC = 10 + Damage Dealt) or is knocked prone.
  • Wings – On a hit, the target takes normal damage, and must make a Constitution Saving Throw. (DC = 10 + Damage dealt) or plummet 20 ft.

Sharpshooter

You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

  • Attacking at long or short ranges it doesn't impose disadvantage on your ranged weapon attack rolls.
  • When you take an opportunity attack, your target stops its movement and can't attack that turn.

Comments

Posts Quoted:
Reply
Clear All Quotes