Base Class: Druid
Druids of the Circle of Fiends come from areas where the separation of the Lower Planes and the Material Plane are at their weakest. They are extensions of the will of the Lower Planes and while they do not seek the destruction of the Material Plane, they aim to spread the influence of the Lower Planes. Their magic forges contracts, brings riches, and aims to give those what they want most...at a price of course. What is an angel without a devil? Light without darkness? Good without evil?
Fiendish Spells - 2
Your connection to the Lower Planes grants you access to an expanded spell list.
| DRUID LEVEL | SPELLS |
|---|---|
| 2nd | friends, hellish rebuke |
| 5th | command, summon lesser demons, bestow curse, darkness |
| 9th | blight, summon greater demon, shadow of moil |
| 13th | soul cage, summon fiend, eyebite, temple of the gods |
| 17th | maddening darkness, glibness, mass polymorph |
Tried to make this pretty...it's pretty cursed.
Fiendish Wild Shape - 2
At level 2 when you select this circle you may wildshape as a bonus action and you gain the following benefits, however, you can only revert to your normal form once your current wildshape has had its health pool depleted.
- You gain the effects of Devil's Sight.
- At level 8, while in wildshape, you may form contracts with creatures(a la crossroads demon). This action takes 10 minutes to complete. You may have a number of contracts active at a given time equal to your proficiency bonus. These contracts should be mediated by the DM. Should a contract be violated, the violating creature is immediately teleported to the Lower Planes. For each successfully completed contract, you gain 1 max health.
Circle Forms - 2
When you select this Circle at level 2, the forms that you can take with wildshape change drastically. Instead of the normal Beast forms, you choose from a pool of Fiend forms. The table is below (Level, Max CR, Recommended - May be expanded at DM's discretion):
- Level 2 (CR 1/2): Dretch, Stench Cow, Nupperibo
- Level 4 (CR 1): Quasit, Imp, Maw Demon
- Level 8 (CR 3): Hellhound, Spined Devil, Merrenoloth
- Level 12 (CR 4): Merregon, Shadow Demon
Note: this feature is listed as being available at 3rd level despite being a 2nd level feature. This is due to the current bug for Druid subclasses requiring a 3rd level feature for publishing. Please take this feature at 2nd level as intended.
Debilitating Spells - 6
When you affect a non-ally creature with a leveled spell that creature is treated as being affected by the Bane spell until the beginning of your next turn.
Avatar of the Descended - 10
Your ties to the Lower Planes grow stronger, giving you dominion over the area around you. You gain the following benefits:
- You may cast spells up to 5th level while in wild shape.*
- While in Wildshape, a fiendish aura radiates 15 feet around you. All enemy creatures within your aura suffer a penalty to their damage roles equal to your WISDOM modifier. All friendly creatures within your aura gain a bonus to their damage roles equal to your WISDOM modifier.
- Once per day you may sacrifice all but 1 of your hp and take the form of a fiend with CR equal to your level. This lasts for 1 minute, at the end of which you revert to your normal form unconscious and prone. You cannot cast leveled spells until you finish a short or long rest.**
At 18th level, this feature evolves. The following changes occur:
- You now count as a Fiend for all spells/effects.
- You may cast any level of spell while in Wildshape.*
- Once per day you may sacrifice half of your hp and take the form of a fiend with CR equal to your level. With the exception of CR and health cost, this functions as a Wildshape.**
Infernal Blessing - 14
You know the true name of all fiends you summon and may cast Infernal Calling once per long rest without using a spell slot. If Infernal Calling is cast this way, the summoned creature follows your commands without question. Also, if you die outside of the Nine Hells, you resurrect in the Nine Hells in 1d10 days.
When a creature dies within 30 feet of you, you may also consume their soul to summon a CR 4 fiend. This fiend acts directly after your turn and is friendly to only you. You may use this a number of times per day equal to your proficiency bonus, but may only have 1 fiend summoned this way at a time.
Previous Versions
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6/15/2024 1:28:37 AM
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6/15/2024 2:47:07 PM
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8/13/2024 2:57:34 AM
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2/11/2025 3:46:28 PM
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10/5/2025 7:49:30 PM
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