Base Class: Warlock
Whether it be bahamut, a metallic dragon, or some other individual with ties to the metallic dragons, your pact has given you powers that imitate the metallic dragons.
Level 3: Level 3- Metallic gift
When you obtain this feature and whenever you finish a long rest, choose a condition: restrained, poisoned,Charmed, stunned or paralyzed. You have advantage on saving throws against any effect, magical or otherwise, that would inflict or end the chosen condition, and any effect or action you have that causes the chosen condition has its dc increased by 2. At 14th level, you have immunity to the chosen condition
Level 6: Level 6- Gift of Dragon’s breath
When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 10-foot Cone or a 20-foot Line that is 5 feet wide (choose the shape each time).Choose a damage type: fire, cold, lightning, or acid. Each creature in that area must make a Dexterity saving throw, the dc is equal to your spell save dc. On a failed save. A creature takes 1d10 damage of the chosen type,2d10 at lvl 14, and they do one of the following of your choice:
- Strength saving throw or the creature subtracts 1d4 from all strength based d20 tests until your next turn
- Strength saving throw or the creature is pushed 10ft away and is restrained
- Charisma saving throw or The creature is charmed for one minute, using its movement to move closer to you or further away from you (your choice) each turn. At the end of each of its turns, The creature makes a charisma saving throw, ending the condition on a success
- Constitution saving throw or the creature is poisoned for one minute, this ignores immunity to the condition, At the end of each of its turns, the creature makes a constitution saving throw, ending the condition on success.
- Wisdom saving throw or the creature may take a bonus action, or an action, but not both, on its next turn and may only attack once
A creature only takes half as much damage on a successful save. You may use this feature a number of times equal to your proficiency bonus, and regain all uses on a long rest. If you already have a breath weapon, you may add this damage and its effect onto your existing breath weapon attack, but the creature has advantage on the saving throw against the extra effect from this feature.
Level 10: Level 10- Draconic influence
Whenever you successfully attack an enemy with a weapon/spell attack roll or cast a spell that doesn’t require an attack roll, you may attempt to have that attack or spell also inflict the condition chosen by Metallic gift to one of the enemies targeted, when you do, that creature makes a constitution saving throw, charisma for charmed, or suffers the chosen condition. You may use this feature three times per long rest. Uses are not consumed if the target succeeds the saving throw.
Level 14: Level 14- Draconic transformation
Twice per long rest you may assume the form of a young metallic dragon of your choice as an action. (brass, bronze, gold, copper, silver) your hit points do not change, but you gain temporary hit points equal to twice your warlock level. Your other in game stats change to match the dragon’s unless yours are higher. You retain all features of this subclass and may still cast spells. This transformation lasts for 1 minute or until you transform back( no action required) , are knocked unconscious, or are killed.
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