Base Class: Barbarian
In all planes of existence, where murk, muck and grime settle and turn to putrid rot, one can always find an ooze. Gelatinous creatures of hunger and patience, they melt and burn and eat all that they can reach, turning life into death and flesh into soup. Those that follow the path of the ooze seek to understand and harness the power of such beings, believing it to be the purest path in the multiverse of destruction and consumption.
Gelatinous Wrath
Beginning when you follow this path at 3rd level, your body can take on ooze-like properties, your flesh and bones shifting like slime. When you enter your rage, your form takes on a gooey appearance, granting you the following benefits:
- You gain resistance to acid, cold and fire damage.
- You have advantage on saving throws against being Grappled, Restrained, and knocked Prone.
- When you are struck by a melee attack, the creature takes an amount of acid damage equal to your rage damage bonus.
- If you are Restrained, grappling or Grappled by a creature, they take an amount of acid damage at the start of their turns equal to your rage damage bonus.
Bile Bomb
Also at 3rd level, you can secrete and throw a caustic bile to reduce your foes to stinking paste. When you take the Attack action, you can replace one or multiple of your attacks with a ranged acidic projectile. You add your Constitution modifier to the attack and damage rolls, it has a short range of 30 feet and a long range of 60 feet, and a creature struck by the bomb takes 1d8 + your Constitution modifier acid damage. Your bile bombs gain the additional damage of your rage damage bonus.
Mutagenic Mucus
At 6th level, you can infuse your bombs with different properties, turning them into slippery sludge, sticky slime or even making them explode. Once per turn when you make a Bile Bomb attack, you can choose to imbue it with one of the following additional effects:
Blasting Bile. The bomb explodes on contact, forcing each creature within 5 feet of the target to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take half the damage. This bomb deals double damage to objects and structures.
Elemental Ooze. The damage type changes to one of the following of your choice: cold, fire or poison.
Slick Sludge. The target must make a Dexterity saving throw or fall Prone.
Sticky Slime.The target must make a Strength saving throw or have their movement speed reduced by 10 feet until the end of their next turn.
In addition, being within 5 feet of a hostile creature doesn’t impose disadvantage on ranged attack rolls using your Bile Bomb feature.
Amorpheous Body
At 10th level, your form becomes closer to your ooze brethren, malleable, adaptable and ever-changing. You gain the following benefits:
- You have a climbing speed equal to your walking speed.
- Your melee reach increases by 5 feet.
- You can replicate the effects of the Alter Self at will. When cast in this way it still requires concentration, but is not considered a magical effect, allowing you to cast it within an Antimagic Field or similar zone of magic nullification.
Slime Savant
At 14th level, you are a master of slime and ooze, freely able to manipulate your bile to always seek your foe. Once per turn when you miss a Bile Bomb attack, you can cause it to curve back on itself. The creature must make a Dexterity saving throw or be hit by the bomb.
In addition, you can use your Elemental Ooze effect for each bile bomb you throw, including when you use other bombs from your Mutagenic Mucus feature.
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Posted Oct 28, 2025Nice!